So That Bard W...

Vioforte·8/27/2015, 4:34:46 AM·10 votes·7,080 views

...we ever gonna buff that or...?

It instantly falls off after level 6 or a turret falls. I want to like Bard, but I feel like he has one less ability than every other champ once the game gets heated.

41 Comments

RiotMeddler8/27/2015, 4:48:51 AM8 votes

TLDR: Yes.

We've got some changes to Bard planned for 5.17. Those currently look like this:

Caretaker's Shrine (W) Cost :: 100 / 105 / 110 / 115 / 120 >>> 90

Magical Journey (E) Cooldown :: 20 / 19 / 18 / 17 / 16 >>> 18 / 17 / 16 / 15 / 14

Mongoose8/27/2015, 4:45:04 AM2 votes

check the pbe, scrub. he has buffs to his w.

IcyPepper8/27/2015, 4:46:24 AM2 votes

You forgot its hidden passive:

"If Bard leaves three health shrines in the jungle before minions spawn, the jungler has a 90% chance if they are not a complete dick to be camping Bard's lane so hard Bard can roam wherever the fuck he wants because the adc got fed to hell."

Pretty balanced to me.

Kidize8/27/2015, 11:18:39 AM2 votes

I feel that bard is okay the way he is right now. But those buffs sound nice. :) #KrepoApproves

shteeeb8/27/2015, 8:34:44 PM1 votes

What if the speed boost duration increased with rank? That way it has a good use outside of lane/healing. Something like 1 / 1.25 / 1.5 / 1.75 / 2?

Budupops8/27/2015, 10:58:10 PM1 votes

pls no he is almost better than thresh lcs wise

MysticFlameHaze8/27/2015, 11:35:02 PM1 votes

I also like bard and would want to play him more, but honestly i think his Q is a little wacky the way a target is stunned, the hit box is so wide even when you're not standing behind anything or infront of a wall it latches on diagonally and that is so annoying, because you assume you're in the clear and then you get screwed.

Marthian8/27/2015, 4:37:45 AM1 votes

Considering it's a heal that you don't need the support to be nearby to use, probably not.

J Eevo8/28/2015, 10:56:47 AM1 votes

Can we get a passive on the E that makes his W initial cast and/or loading faster? Leveling E atm feels awful since it gives so little, and you only do it after the laning phase is over anyway.

SorryBoysImLes8/27/2015, 5:15:18 AM1 votes

Each allied and/or enemy champion nearby reduces the time it takes for shrines to reach their full charge by 1 second and 0.5 seconds respectively.

4 allies = 4 seconds 5 enemies = 2.5 seconds = 6.5 seconds cut off the 10 second charge.

Shrines are now much more useful in team fights.

Lugg8/27/2015, 5:23:22 AM1 votes

It pretty much falls off after level 1. It's the last ability you max since it's worthless.

Binxy Prime8/27/2015, 5:25:54 AM1 votes

The speed boost from it is still very strong, I always feel like its useful still late game. His passive is also amazing in team fights so it rounds him out pretty well.