ADC crit itemization needs rebalancing (specifically zeal items)

Twitch Chat·11/10/2016, 12:14:58 AM·1 votes·245 views

The diversification/buff to the zeal item line has had an entire season to set in and I think its been enough time to basically call it. At their current power level their effect on the game is bad overall. With each item giving a full 30% crit doubling up on zeal items provides just too much scaling damage to pass up especially now that armor pen builds are dead. This has 2 effects neither of which are good:

  1. AD carry damage eventually reaches unbearable levels that even the beefiest motherfucker ever cant possibly withstand.
  2. AD carries effectively have no way of itemizing vs. assassins without severely gimping their own ability to deal damage (this point has gotten especially bad now that mercural cant be used to remove skills like death mark or leblanc sigil).

Ideally there should be some tradeoff to going a defensive item vs a full 6 damage items but as it stands the gap in damage output between a carry with a GA and a carry with hurricane rapidfire is too great. At the very least the crit strike chance on zeal items should be reduced down to 25% and IE should have its crit chance increased to 25%.

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