Legend: Tenacity - Math?
Just 20% in about 20 mins+ so Useful rune?
= 30%
So
Ingame is maximum 44%
Just 20% in about 20 mins+ so Useful rune?
= 30%
So
Ingame is maximum 44%
The max tenacity i had was something around 90% with Garen's W + Mercs + Sterak's active + stacked Legend:Tenacity .
It would be cool but it will take a while to get there.
and SG is situational item IMHO.
It would be cool but it will take a while to get there.
and SG is situational item IMHO.
I take it on every Triforce user .
Don't forget Unflinching from Resolve, for a fairly consistent extra 20%. I played a game with Unflinching and Legend: Tenacity and was walking around at 55%.
Ah thanks... I will re-check... I don't remember all new runes. ;[
Redacted. Bad info.
Unflinching won't give you the tenacity for spells being on CD until after the tenacity from using them expires. The highest you can get from unflinching is a brief 30%, with it usually being 20%.
Additionally, it seems like a lot of tenacity is multiplicative, not additive. Having the 30% from Merc, 20% from Legend: Tenacity and 20% from Unflinching does not give you 30+20+20=30% Tenacity, it gives you 55% (1-0.70.80.8=0.55).
Yeah I was just basing all of that from what I read on the unflinching. Understood it wrong. Testing it out with the practice tool however I was actually able to somehow get it up to 32. Not sure where the 2 was coming from.