%Max Hp True Damage Hurts this game...
Why don't we turn it into % current hp instead... I just placed a vayne against a practice dummy in training mode... dear lord she was doing 1200 true damage to the poor guy... Everyone else took alot longer to kill him...
Her DPS 2400, draven and ect ~1300... I get that practice dummy's have 10k hp... but think of the poor tanks in leauge of legends that have 4-5k hp... poof dead...
%max hp will honestly never be balanced against tanks... Also, consider this, same build on every adc in practice mode, and she didn't even deal the least (without leveling her true damage at all)...
and
remedy the lack of waveclear.
Hmm a champion designed to be durable against ADCs and be able to threaten their lives is providing exactly that outcome, better nerf it
was originally intended to be a
rework. and they just gave up on the idea for some reason and slapped that kit on a new champion.
vs 
build which did deal the most... The second highest damage build to a 100 armor target (practice dummy) was
. Without leveling w she did 150-200 less dps without casting Q or R than a draven with permanently spinning axes... I even had 3 in the air because of the "remove cool down" function...