teleport absolutely must change in s6 . and cooldown is not the answer

Kaokentake··4 votes·1,388 views

cross map TP plays were cool fresh and exciting for a while riot . but now its not that interesting anymore watching every game be "oh fight botlane. oh 2 teleports yadda yadda" pro play is getting stale from this i think teleport can stay however . with a tweak this might make it better for the game and not feel as mandatory / played out

  1. teleport has a range about equal to pantheon lvl2 ultimate . can be targeted on ground without a ward . has 5 second channel time . any damage taken ends the spell
  2. the entire enemy team sees a clear visual on the minimap when enemy is using teleport . this visual starts at the start giving enemy team a full 5 second warning . the visual is a swirl with the champions face so you know which champion is using teleport and where he is teleporting to
  3. after teleporting your champ gets 25% increased movement speed for 20 seconds . this ends when you take damage from a enemy champion
  4. 4 minute cooldown . so its powerful but with drawbacks . no actual combat power so ignite will be stronger in lane with these changes . most midlaners would not be taking teleport, but tanks would be taking teleport for lategame flanks also barrier could maybe use some love to compete with ignite . my idea is give barrier a 60 second cooldown . make barrier heal for half of its remaining amount when it ends . but make ignite read "purges the enemies barrier on use and makes enemy unable to use barrier for 15 seconds" . this way barrier could be strong for trades in lane but ignite would still be powerful against it with a much longer cooldown

9 Comments

LadyRenly2 votes

teleport must change because someone decided to opt for it instead of ignite in pro play? I swear these threads only popped up because someone took it mid. Take it top and no one notices, but an ADC/MID/SUPP take it? OMFG NEW META, EVERYONE TAKE TP NOW

HaIlMonitor1 votes

If you take Ignite or Exhaust top you get yelled at for being a noob lol.

Mickey Donnerudo1 votes

I play Exhaust Teleport GP. Come at me

HaIlMonitor1 votes

Lol way to be!

Hayaishi22 votes

Make it so we can kill the minions(make the minions only killable by autoattacks while teleport is casting to avoid long range aoe abilities making it too easy to stop) or wards used to teleport.

Offers more counterplay and makes teleporting take a bit more of strategy, it also improves the soloqueue environment; you can't rely on your top laner to always be there to push down the tower when the enemy teleports or to cancel it, so this gives everyone in general a way to deal with it.

3TWarrior2 votes

I don't want to be the bearer of bad news again...but your changes just made teleport a mandatory spell next to flash

a top laner or jungler with teleport that could go anywhere on the map without a target would completely negate several champions and allow snowballing to easily occur by catching any injured champion in range

3tyson1 votes

ignite already counters heal i dont really feel like it also should have an advantage over barrier

tp is the most op sumoner of them al idgaf about statistics or everyone taking flash simply having tp allows you to do so much more objective wise than flash wich is more valuable

CheapKill1 votes

Teleport has been the SAME since patch 4.4, that's 2 YEARS ago. The only thing that was changed about teleport then was the cool-downs.

NEWUTILITY Teleporting to an allied turret reduces the cooldown of Teleport by 100 seconds (total 200 second cooldown. 300 seconds if Teleport is used on an object.). CANCELLATION PENALTY Cancelling a Teleport in progress reduces the cooldown of Teleport to 150 seconds ⇒ 200 seconds

PDE5 Inhibitors1 votes

You've got to be trolling.

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