My List of Gripes and Groans of LoL ~ circa 2017
I have many things to complain about, and rather than carpet bomb the forums with walls of text and scare away any potential good feedback, I'm going to attempt to abbreviate my many frustrations with LoL. There will be explanations, just not huge draw-dropping walls of text. On that note, let me stop dithering, and get straight to the point of this POST!
_For Your Convenience - _ MY LIST OF MOANS AND GROANS:
-Over-Emphasis on mobility and what could be called "Flashy" moves Instead of balanced Champions
-Marketing your game for the competitive scene over the paying customers
-The fact the mage class feels sidelined as a potentially viable source of damage: It is pretty much said that ADCs are meant to act as the main source of damage from a team, which also says mages will NEVER be your main carry of damage, which leads to a bias to AD over AP and ironically is the reason why most of the time, the "problem" Champions are AD, NOT AP!
-When there are legit suggestions on the forums, you seldom hear from a Rioter about how good or bad or just saying "HI"
-When there is announcement, there is nothing human about, it sounds robotic and scripted: politicians talk like this too talking about things like "a strong foot forward" or "Doubling down on strengths", there nothing genuine about it feels like the life and soul of the statement has been sucked out of it replaced with a crusty stale shell that is words, but words that have to be picked apart and decrypted because there is no straightforward fact, its all buzzwords and half-arsed comments.
-Champions where the outcome is "Win or Lose" are not reworked and thus ending being just horrible to play against: Yeah champions like
or
where the fight is completey one-sided with nothing to play around. Only thing you can do is run away or die, just garbage champions to deal with. Its not that they are OP its that there very existence is pure cancer.
-Making the game ever more snowbally, you mess up once and its pretty much over in the first 10 minutes!
-The two-faced nature of nerfing sustain on everything but ADCs and yet ADCs have had some of the most broken sustain in the game: Support heals get nerfed even though they only heal you every 8 seconds with full CDR, Spell Vamp removed as it was OP to be healed by abilities that have long cooldowns and heavy cost, generally. Auto attacking ADCs untouched when they can be healed up to 2.5 times a second with Lifesteal scaling infinitely with but even at 20% Lifesteal and 200 AD that is 40 HP every second that cost no mana and no real cost!
-The fact the AD trifecta hasn't been nerfed or changed yet; yes Attack Damage, Attack Speed, Critical Strike: Because they all scale off of each other, any champion that has AD in their kit can very easily become broken if their numbers are off even slightly; this means more work for devs and more rage from the community. This damage type is for Carrys so why the hell is most the Champions who have been in the proverbial "penalty box" of being unbalanced, all AD-based? Its the items I tell you, they all need to be reworked; or else remove crit or something.
-**The unfair, even borderline Racist (to Yordles) Treatment of Teemo: **He is nowhere near as bad as he used to be and there are plenty champions that are worth hating more for reasons like, THEY TEND TO WIPE OUT TEAMS! Teemo is like a fly most of the time, he buzzes around, chips away at you, but unless the player is a MASTER TEEMO player, hes really quite manageable. Frankly, the hate is really unjustified.
-True Supports feel doomed to follow along, I feel like I can't carry my team with one, only avert allied feeding
T-T-Thats all for now!
[slayer-jinx-wink]