Aatrox is sad.

Bârd··2 votes·427 views

some ideas to bring Aatrox back in.

W: blood price passive: Every instance of damage Aatrox takes, including health costs, increases his attack speed by 6/7/8/9/10% for 5 seconds, stacking up to 5 times. Active: Aatrox increases his attack damage by 10/15/20/25/30 (+1 per 0.1 attack speed) for 5 seconds, but also deals damage to himself on hit.

R: Blood Thirst Passive: Aatrox heals 5/10/15% of Aatrox's maximum health every third basic attack or spell cast. When below 50% health, this effect is doubled. When below 25% health, This effect occurs on every two basic attacks. Active: Aatrox deals magic damage to all nearby enemies, filling his blood pool, granting attack speed, attack range, 50/75/100% life steal, heals nearby allied champions for 25% of the damage he deals with basic attacks.

3 Comments

Lord Dusteon2 votes

Just pointing out, that means if Aatrox is at or below 49.9% max hp every third hit heals him for 30% of his max hp. Instantly. With Spirit Visage, that jumps to 36% of his max hp healed instantly if below 50%, and 18% of his max hp if above 50%. I don't know about you, but giving a champion the ability to heal for almost 1/5th of their max hp constantly is bad.

Also, the changes you'd give have no synergy. His W wants him to build AS, but everything he ha gives AS making that eh. The active doesn't give enough for anyone to want to use it except VERY early game (the max amount it can give is 55 AD, which is rather eh for an active that also hurts him if he autoattacks). His R wants him to build tank (massive %max hp heals), but the active heals allies based on damage dealt meaning he'd want more damage to actually make use of it. Overall you make him want to build tank (because with his ult passive he would literally never die), but then say he needs to build damage (AS is kinda eh with nothing backing it up, and heals on hit are eh if your hits don't do shit).

Bârd1 votes

[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=9qHoA2k0,comment-id=0001,timestamp=2015-04-19T19:36:17.758+0000)

Just pointing out, that means if Aatrox is at or below 49.9% max hp every third hit heals him for 30% of his max hp. Instantly. With Spirit Visage, that jumps to 36% of his max hp healed instantly if below 50%, and 18% of his max hp if above 50%. I don't know about you, but giving a champion the ability to heal for almost 1/5th of their max hp constantly is bad.

Also, the changes you'd give have no synergy. His W wants him to build AS, but everything he ha gives AS making that eh. The active doesn't give enough for anyone to want to use it except VERY early game (the max amount it can give is 55 AD, which is rather eh for an active that also hurts him if he autoattacks). His R wants him to build tank (massive %max hp heals), but the active heals allies based on damage dealt meaning he'd want more damage to actually make use of it. Overall you make him want to build tank (because with his ult passive he would literally never die), but then say he needs to build damage (AS is kinda eh with nothing backing it up, and heals on hit are eh if your hits don't do shit).

well, it is a draft

I am not pro at this.

The general idea is that Aatrox needs help, and Im throwing out some ideas.

vIbvdOwbko1 votes

I feel like those are way too many free stats. And the AD scaling is irrelevant. You need an absurd amount of attack speed to get like 5 AD from that...

And both the passive and active on that ultimate is broken as fuck lol.

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