And again one more rework that gives a champion MAX HP damage....

Merkel x Tsipras··1 votes·719 views

Yeah i guess that the only type of damage from now on...

I mean f!ck it

Lets give malphite W a 15% of the target max hp damage on hit for the first 2 attacks (7.5% + 7.5%) and then back to normal as it is now for the rest of the duration

Lets give Naut Passive to deal 5% of the target max hp damage and if you have CC him first the damage is double

Lets give Leona Q to deal 7% of the target CUrrent hp in bonus TRUE damage because now leona is a top laner

Braum Q to apply a debuff that any ally attack the target with the debuff the target take damage equal to 5% of his max hp stacking 3 times

Nunu Q now deal damage to champions equal the 20% of they current hp in bonus magic damage

Rammus W now make the target bleed if they attack rammus for 5% of their max hp every attack they do

Did i forget any tank? if yes then put that tank too and put some Max hp damage on his kit i mean why the hell no...

And no this is not about how yorick is gonna be OP i dont even know his power this is just a post about how riot add in every champion MAX hp damage which is stupid

6 Comments

JumpScareSpears1 votes

just play around it, problem fixed.

asamu1 votes

I'm actually okay with it on Yorick, since he'll be a top lane tank/bruiser. It's not like he's a super mobile assassin, ADC, or mage that has % max Hp damage.

It's actually way easier to balance tanky characters with % HP damage, because it prevents the wet noodle fights in the mid/late game, and keeps their damage from being too high at any given point in the game against the squishier targets.

True damage is more of an issue than % HP damage, because it's difficult to evaluate and counters items entirely, with no real benefit with regards to balancing the character due to being relatively better vs squishier targets than the tanky ones anyway.

Merkel x Tsipras1 votes

then lets give all tanks champions max hp this is what i say!! it would be balanced if malphite lets say hit you for 15% of your max hp when he activate W huh?

asamu1 votes

Numbers have to be reasonable. But yes, Malphite would be easier to balance if one of his abilities did % max HP damage (Probably his Q), since it would make his early-mid game easier to balance relative to his late game and prevent him from snowballing too hard early on if he's building AP.

Complain about the % hp damage on damage oriented characters all you want. They don't need it to be able to be balanced reasonably for all points in the game, but for tanks/bruisers it's not really something to complain about.

Jalkan1 votes

How is it stupid if it doesn't make him OP?

Merkel x Tsipras1 votes

i am not talking about yorick i am talking in general

Look sejuani look gragas look maokai and so on

Every rework add to their kit max hp damage and they end up broken and then they get insta nerfed again and again and again and so on

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