A proper NERF/Balance of Redemption?

Valar Morghulís··5 votes·767 views

Instead of increasing the gold cost of this item or reducing it's effectiveness by lowering it's range or heal or damage how about making it so that champions like Soraka, Janna and Sona who use their abilities to heal can't proc the healing aspect of redemption on their allies, only the damage aspect unto the enemy champs. In fact I still think it's way too cheap an item considering what it does..it should at least cost 2500 gold imo.

8 Comments

Oleandervine3 votes

The heal of the active is not the problem with Redemption, and in fact, those champions you listed are the intended users of the item. The unintended users are everyone else who take it because of the universal stats of HP and mana/HP regens and CDR. The slashing of the HP down from 400 to 300 on the PBE is a pretty good step towards reducing it's effectiveness and desirability on champions who aren't intended to take it.

Valar Morghulís2 votes

I don't think this item itself should even exist tbh. [slayer-jinx-unamused]

Oleandervine2 votes

{quoted}

I don't think this item itself should even exist tbh. [slayer-jinx-unamused]

I think it should. It's a fun item, and a great active for supports that isn't a shield. It actually will diversify itemization once the manage to balance it.

Valar Morghulís1 votes

oh so u admit it's unbalanced

A Basic Island1 votes

what's there to admit when literally everyone knows it?

Valar Morghulís1 votes

Then it should be nerfed...

Oleandervine1 votes

That's the general consensus on the item when it's pretty much taken by everyone in the support role who doesn't have to scale damage.

nanogibbon1 votes

As a support main, I cannot stand this item as is. I usually feel bad when I build it, and I always feel a bit bad when I DON'T build it. Even worse than Locket for supporting variety of gameplay.

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