How to make TP more interesting without giving it a huge CD

Macilento··1 votes·652 views

Let's say that TP can be gated by giving it a Huge CD. But the problem with that it's that it really makes the summoner feels bad at the same time.

What i suggest is:

  1. Medium- Long CD
  2. Tp is no longer global , but just with a very very huge range
  3. Tp is still global if you TP to a turret

This basically solves many problems, because you can still use tp to return to lane just fine or to defend a turret, but now it requires you to at least move a little bit from lane if you want to impact another position (basically it's not global if you tp to a minion or a ward)

It would make things more itneresting without killing the spell with a infinite CD

8 Comments

NoBootsAllowed1 votes

i dont know why they are gutting tp.... it was a nice gameplay for toplane

Macilento1 votes

{quoted}

i dont know why they are gutting tp.... it was a nice gameplay for toplane

IT was simply too strong. So i'm jsut trying to nerf it without letting the Huge cd overtake the summoner

NoBootsAllowed1 votes

i hate this comments like when something gets nerfed... "it was toooo strong " loll just loll

NoBootsAllowed1 votes

even if something is weak as fk but riot nerfs it.. u will still say... it was toooo strong just cause riot nerfed it

Zarkkast1 votes

I'd rather have a huge CD than what you suggest.

Teleporting to turrets is 99% of the time useless for anything other than getting to lane faster so you can farm. This will be even more useless mid-late game when there are no outer turrets anymore.

If I can't teleport from the toplane to a ward in the bottom lane bush or the dragon to try and turn a team fight and score some kills, or any kind of long distance flank for that matter, TP will be almost useless.

Teémò1 votes

well, it is both good and bad I feel. It can deffinitly stop champions from denying you the ability to take or stop people from taking your tower making the jungler have to be more aware of going top to hold the lane if he needs to, or just helping take the tower since nobody can stop you both trundle,yi, evelynn jungle xD I think it's amazing to have, but in 6th season with the amount of cooldown reduction for your spells you can have 25-30 % reduced which is more then enough to say you'll never get my turret but I can split push extremely hard all around the map and nobody can stop me :P the other day I was playing some teemo top in pbe and despite the team losing a horrible team fight pretty much all died they couldn't push to win because i teleported by there nexus and I was so fed it would take most of them to stop me xd TL;DR the amount of spell reduction makes teleport considered very strong so that would be my thoughts as to why they would consider it [slayer-jinx-wink]

FlameHalbrdOkido1 votes

I'd say if TP range covers at the most 1/2 to 2/3's of the map it might be downgraded enough to be more balaced

Macilento1 votes

{quoted}

I'd say if TP range covers at the most 1/2 to 2/3's of the map it might be downgraded enough to be more balaced

yeah kinda what i'm saying

More from Gameplay

More by Macilento