How to make TP more interesting without giving it a huge CD
Let's say that TP can be gated by giving it a Huge CD. But the problem with that it's that it really makes the summoner feels bad at the same time.
What i suggest is:
- Medium- Long CD
- Tp is no longer global , but just with a very very huge range
- Tp is still global if you TP to a turret
This basically solves many problems, because you can still use tp to return to lane just fine or to defend a turret, but now it requires you to at least move a little bit from lane if you want to impact another position (basically it's not global if you tp to a minion or a ward)
It would make things more itneresting without killing the spell with a infinite CD