I don't feel outplayed dying to basic attacks
I don't feel outplayed dying to basic attacks. There literally is no counter play against basic attacks. You can not dodge them, you can not flash away from them, they act like homing missiles which is both unfair and unfun to play against.
ADC's have no real counters.
Story time
Once upon a time there used to be a class called Assassins which only job used to be to delete enemy carries. The cry of the ADC mains was heard by Riot 'No counter play nerf burst' . Assassins kit was changed to 'delayed burst'. (they dont do their job anymore). 1 less enemy for the glorious ADC's.
ADC's still got 2 enemies the sneaky mages who hit their skillshot and do damage and the Tanks who dare to stay alive longer then 5 seconds
The crying of the ADC's continued 'mages do damage when they land their skills'. Riot noticed their desperate cry for balance and nerfed most AP items.
Only 1 enemy remained Tanks who did not die unless you bought this very costly item
. The cry of poor ADC's continued and most HP scaling tanks became useless with no compensation. To ensure that the game was fair for ADC'S Riot took away
from mages and gave it to the poor ADC's which lacked items that gave both defense and offensive stats. (
.
Now that ADC's got their slaves to keep them alive and the strongest items in the game to give them both damage and protection, the game is finally balanced. OR IS IT?
Jokes aside ADC can do everything nowdays. They got CC, sustain, steroids, DPS, damage reduction, attack speed, burst with crits, no counterplay, ability to destroy turrets in no time, range.
Late game basic attacks deal 500 -1000 damage even when building full attack speed items. Meaning in 3 seconds can out damage other carries by 2X damage. Mages have to at least land their skillshots which can be dodged: flashed away, side stepped, even canceled by powerful item actives.
ADC shape the META because Riot unjustly overbuffs them or nerf those that can stop their rampage.
Biggest problem is that the AD items are busted. Items give more stats then needed.
Example
it gives 6 powerful buffs why? 45 % attack speed, 30% crit chance 5 % movement speed, 12 % damage reduction, +7 % movement speed towards enemy you can see, go trough minions.
Imagine if there was an AP item which gave the same for mages: magic crit 30% , 45 % casting speed, 5 % movement speed , 12 % damage reduction, +7 % movement speed towards enemy you can see, go trough minions all that in 1 item which is easy to build and is cheap.
Most ADC build the same things because they dont need to choose to sacrifice anything they get everything on "core items".
There is a perfect ADC which at least has a counterplay
with his reload mechanic.
Grab your pitchforks because I'm gonna suggest an even more drastic measure to make ADC's fair.
Make basic attacks skill shots with faster bullet speed.
The last sentence made so many people butthurt :D . Everyone ignored the post and only focused on the last drastic idea instead of discussing the core of the post hilarious.