Stop ruining the game by favouring ADC role
Here are the reason why ADC focused meta is bad for the game and finally a few idea for solution :
- Forcing the support role
ADC as a class generates toxicity at all level of play. They require a slave(support) to be kept alive, locking down 2 people. People are forced to go support when they are auto-filled. Most of us dont like to play support with an inferior ADC who is worse then us. (either the adc is not as skilled, we do not have synergy, our style do not align, 1 of us have a bad game, we are bad support) . If any of these conditions meet the game is good as lost since it will result in a 3 vs 5 where the enemy botlane is fed. People will start arguing between each other loosing the game and they will carry their anger over to the next few games where they might be the new origin of toxicity. (they will have less patience toward others, they will tilt harder, throw harder, they might even do things they detest themselves). Forcing 1 person to a role so that the adc can have his fun is a toxic design.
- Meta is boring
ADC and Support are forced meta. It should be duo BOTLANE. Riot could easily implement a function to give equal gold to those in the same lane and they should pick or build whatever they want. I had so much fun with duo mage botlane with my friends. We easily dominated the adc+support "meta". League of Legends is a game, the most important thing is to have FUN. I do not have fun playing meta botlane.
Solution to make botlane appealing to people : Make a support item that gives the same amount of gold/exp that the NEARBY ally farms. (no more gold or exp starving). This item could have a fixed range so that other classes could not abuse it. (junglers)
This would also open up more interesting champion choices in botlane. ADC and SUPPORT role should be deleted overall instead should be the role called BOTLANE for 2 people.
- Items are nerfed favoring the ADC's
In the last couple of patches I noticed that every item that was focusing on AP or Tanks got nerfed to the ground meanwhile AD items got buffed.
became an AD item only while it was a universal item used by other classes as well.
No multiple
for mages, meanwhile
still has its life steal passive.
nerfs because the ADC's buy it.
In the tank update almost every tank item got nerfed to the ground and AD items got buffed.
ADC players cry about dying in seconds while building full glass cannon, meanwhile the tanks die almost as fast while not building any damage.
got nerfed to the ground because ranged champions built it.
Solution : simply make some items melee only and we need more items. (if you make a new item each season dont remove the old 1's the more variety the better)
- No counter play against ranged basic attacks
ADC players cry about dying against an AP carries full rotation of spells, meanwhile their auto attack deals more damage which cannot miss then the AP carries ultimate ability. The basic attack even follows people trough space and time after they flashed away. Basic attacks as a whole should not work as a rocket that follows you everywhere.
Solution : Remove the point and click basic attack on ranged champions, instead introduce the system of Smite where basic attacks travel far but only in the direction the marksman/ADC attacked. This way basic attacks would finally have counter play. (and they could be adjusted properly in damage as compensation)
- Pro play is boring and predictable
With these changes in the Meta(or deletion of it) would make new combination of champions be played other then the same old combos.
What do you guys think? [slayer-pantheon-popcorn]
on ap was unhealty for the game as that would mean 6 second statys and the item was generally too good on tanks and not for ADC (which are the one supposed to build the item) and this led to fight being too long and boring with unkillable tanks
+
reduces 30% of the incoming damage by critting autoattacks not to mention the 90 armor.
3)
and armor pen in masteries decreased.
Are great options allowed to melee only and
and Fervor works better with melee.
over
because even if
became mandatory for long range mages it kinda ends up alright albeit debatable.
is the games most OP mage for DPS,burst, zoning and utility and here i thought she was balanced so....what do i know?
has is more interesting and offers counterplay.
has too much range.
is....it's far from good still.