Anyone else feel part of the missions are way too pay to play?
Riot already makes a ton of money off of LCS, skins, wards, and icons alone.
I went through all the arcade missions, and it gave me enough tickets to get 1 of the mega orbs. With a remainder of only 50 tickets there isn't much else to get
But if i want to get more tickets from more missions, I have to pay money to play the missions and only earn a random reward that I may or may not have to pay MORE money in order to unlock the shard.
I thought the idea of the loot system was allowing players that didn't have a lot of cash a chance to get that content anyway but the trade off would be that you don't get to pick what you're getting. Even if you do spend money from time to time, loot in theory is a good incentive to play more.
To build up these events with missions that you only can partially participate in without paying money, coupled with the game not rewarding you for practicing a few champs (limited loot) is ruining the experience for me.
I find it silly that some people actually spend over $100 sometimes attempting to get the loot-only content. Lastly, if you're playing your main pool of champs the loot system becomes this background aspect of league that you may only touch again in events. The honor rewards don't seem to be really rewarding other than flash and so they don't pick up the slack of the loot system either. I'm at honor 4 and I've only gotten key fragments. I have a bajillion keys now XD
TL:DR What do you guys think? Does the loot system seem like its far too pay to play? Have honor rewards and events really felt rewarding?