A big part of damage creep isn't just the raw numbers, it's the items people buy early on.

Bârd·11/13/2019, 6:22:49 AM·94 votes·23,543 views

I'll just give a couple examples.

Lets say you're playing midlane mage. Back in Season 3, this is more or less what your early game itemization would look like. The most common item for your first back was item 3028. Other common pickups were item 3070 item 3010 item 3191 or maybe even item 3111 item 3047 if you needed it. Your first item would typically be item 3174 item 3027 item 3157

At 20 minutes, some typical builds would be: Orianna item 3174 item 3020 item 3191 Karthus item 3027 item 3070 item 3020 Heimerdinger item 3157 item 3028 item 3020

If you'll notice, most of the builds back then were based on Mana and Defense, not raw murderizing potential.

The highest raw damage you'd ever see is aitem 3128 rush on a Syndra Leblanc, and it'd be at the cost of total reliance on the jungler gifting blue buff.

Nowadays, your first back is just going to be item 3802 or item 3145 Your first major item is going to be item 3285 or item 3030 if you're a hipster. Your other partial items are just going to be item 3020 item 3916, maybe a item 2419 if you're feeling cheeky.

Other builds haven't fared much better.

Remember when item 3072 was the routine rush item for basically every ADC? Remember when Zed rushed item 3153? Remember when the only sources of flat armor pen in the game wereitem 3142 and item 3071 ? Remember when item 3035 cost 2300 for 35% armor pen? Remember when flat pen had interactions with % pen that made it super inefficient to stack both, meaning a champion had to choose whether they wanted to burst squishies or tanks instead of just building to murder everything?

130 Comments

Diopsideˆ11/13/2019, 7:34:12 AM60 votes

It's not only offensive items damage,

but defensive items are nerfed significantly. Item changes must be made drastically to reduce damage power across the game.

ZT Xperimentor11/13/2019, 7:26:22 AM26 votes

It's not just common sense, the game has been balanced to favor damage for years. Defensive items have been nerfed repeatedly, flat armor penetration became scaling lethality, and the mastery rework removed runes with marginal compensation while adding multiple damage amplifiers.

Śhunpo11/13/2019, 11:04:08 AM26 votes

Yeah, whenever people say that lethality is fine as a stat (usually the AD assassin players) I just take a step back and remember that Zed used to build item 3153 and he used to require skill, instead of this unga bunga playstyle he has now.

God, I wish when assassins actually required a brain to play.

Fella Air11/13/2019, 8:54:54 AM23 votes

Good point.

Not only that, but you also used to have to buy wards manually. Honestly people just had less money to put toward damage in general because they were so busy buying greens and pinks, and it was also more common to actually keep buying health potions well into the mid game. (No corrupting pot either, only "Crystalline flask")