Ideas for Kha'zix Update: Giving his Evolutions Distinctive Identities
Hey guys; Kha'zix is my favorite champion. I love him so much that, out of my frustration for not being able to play him well enough, spent multiple days doing nothing but playing Kha'zix to learn his ins and outs. He's had a weird history of balance; for a time, he was a mid champion who built tear and spammed his OP rockets everywhere! While i don't think he's in a particularly awful spot (besides the rise of the juggernaut meta), he has a recurring set of problems that holds his innovative and interesting kit back.
Problems:
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There is always an objectively 'superior' choice of evolutions to take. Right now, if you don't evolve his Q (claws) and E (leap w/ reset) by level 11, you are trolling. W (missiles) and R (extra ult charge) are nice, but luxuries compared to the other two. If you don't evolve Q, you are an assassin without damage. If you don't evolve E, you're a jungler who can't gank. Nerfing Q + E and buffing W + R wouldn't solve anything either; they would just be the new 'must-get' evolutions. What is needed is a clear distinction between the evolutions, such that all are viable in certain situations.
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His evolutions will be made Super-broken or Useless with slight buffs/nerfs. We saw this with both the on-release missiles (the damage was ridiculous for a ranged ability on an assassin), and the damage reduction on the evolved ultimate (made 'tank kha'zix' viable). Now that those abilities are nerfed, no experienced khazix ever gets these before level 16.
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His gameplay is too easily countered by "grouping". This may be debatable, as this is the way to counter every assassin, but it's worth noting for Kha'zix because almost all of his damage comes from the isolation bonus on his evolved Q. If the enemy team uses the buddy system, it's very hard for him to make an impact.
Possible Solutions:
I don't pretend to have all of the answers for this, but i've thought of a few ideas that could give more creativity to Kha'zix's evolution choices.
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Move some or all of his Q-evolution 'isolation damage' to a passive on his ultimate. The reason Q is such a necessary evolution is that it lets khazix (an assassin) do damage. By moving some of this to his ult as a passive, you wouldn't feel locked into HAVING to take Q evolution every time. This may effect his pre-level 6 strength somewhat, but as it is now it's hard for him to make much of an impact early anyway (you're lucky to get 2 decent ganks off before level 6, usually)
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**His evolved Q should add a "cleave" to his Q and AAs **. Tiamat --> Rav. Hydra is a super strong build on him right now. Why? Because it gives sustain and wave/camp clear, and a small amount of AoE burst. Making an evolved Q give him cleave on his autoattacks would help mitigate the frustrations of a grouped enemy team, and provide many of the advantages the soon-to-be-nerfed tiamat provided. On live, evolved Q has some AoE damage, i believe, but it's not that significant. Per my suggestion, taking evolved Q should mean that Khazix should be able to jump on two 1/3rd health squishies and take them out, giving him some 'small skirmish' strength.
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Give his W (missiles) armor shred. This could be a dangerous change, but i believe it's necessary. Armor pen in general is being severely nerfed for assassins like khazix in the upcoming preseason: Black Cleaver is more expensive with inferior stats, last whisper is based on BONUS armor, and brutalizer is being removed altogether. Giving his missiles armor shred would not only compensate for this, it would: give him a chance against super-tanky juggernauts, fit more thematically with the idea of "shooting missiles" beyond a slow and heal(?), and allow him to provide utility for his team if he falls behind. This would make the W evolution a valid, but not required, option.
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Add "AoE Damage Reduction While Invisible" to the evolved R. People used to exploit the total damage reduction on his evolved ultimate to towerdive and generally be too tanky for his glass cannon builds. As it is today, i only evolve R in order to add extra presence to teamfights, and this proposed change would encourage that. Giving him some survivability, while not reducing damage from autoattacks, single target abilities, or turrets, would give him more teamfight presence when he needs it, without making him overpowered.
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Leave the evolved E (leap) as it is. It's his defining ability, and i honestly think it's in a good spot.
Those are just my thoughts. I think that with these changes, Khazix could truly **EVOLVE **to match whatever game situation he faces. Feel free to share your thoughts :)
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. The problem is that he is an AD mid laner without waveclear until Ravenous Hydra.
is usually a better option for mid because he can waveclear well during the early game, although Kha'Zix tend to be a better performance late game. Also, he is really easy to counter mid.
and
can make his life a hell not only during the early game, but also during later stages of game.
Kha'Zix will always be a risky pick for top lane. He should only be used as a counterpick to certain niche champions, such as
.
and Kha'Zix is almost entirely caster based. His Q is single-targeted so it will take full advantage of the healing component. I think that it will be a worthy replacement for Ravenous Hydra because spellvamp >>> lifesteal on Kha'Zix, but there was never a good spellvamp item for him because all spellvamp items were AP oriented. So Kha'Zix was always forced to use lifesteal items to have sustain, but they require him to auto-attack, something that he rarely does during a spell rotation.