Why you shoudlnt take Nasus in Lower Elo and what to do if you DO take him
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My problem with Nasus in lower elo is you dont get to farm as much. Firstly because they think they need to waste every drop of mana on Nasus by poking him. Second your team may just end up being total trash and needs your help to hold the turrets.
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Top lane as a tank is very effective in just being a rock under your own turrets when they push, Its also a good engage. If your lanes are all falling apart its a problem since you need to leave lane prior to 20 min when you shouldnt have to, and go save their butts.
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In lower elo when you start getting better you should be focusing on ending the game ASAP. Now nasus is a late game champion.
If you do take Nasus
Dont let them kite you, kiting you is the only way to killing you. Youre building Nasus into a rock remember, an offensive rock. If they come close to you, they die, if you chase them, you could die. You want them to come to you for fights. It is very viable at lower elo, depending on their build, you could kill 3-4 of them at once. The more armor they stack though, the more difficult it becomes, HOWEVER, stacks can overcome armor for the most part.
Here is how I would build Nasus
or
or
with health pots depending on who your enemy is as your starting item. Runes you could have 10% cool down which will help but becomes useless later on. That 1 second Isn as important early game. I prefer to get lots of health armor and magic resist runes.
If you can, get
OR
first. The cool down plus mana (or health) will be a nice bonus to have at around 4-5 minutes into game, and help you farm.
The build should go along these lines
, If I can I would get
but if they have alot of Magic damage on their team you may chose
or maybe even a
or if they build armor penetration adcs,
.
The order isn't necessary and you need to adjust it based on which enemy is the strongest. If their AD champs all suck donkey dick youre probably better off getting the magic resist.
The thornmail is really important not just because of the bonus armor amount, the price, but you want to be offensive as much as you can.
If you notice all the defensive items in the build list, are offensive. Spirit isnt "technically " offensive but it does proc the life steal you have as a passive. The iceborn gauntlet is straightforward. Sunfire cape, straightforward, randuins omen reduces speed and damage, sort of offensive, thornmail reflects damage back.
, who I personally think is a HORRIBLE carry late game, hes a great asset to the team, but his damage ratio to the enemy starts to fall off. I typically ban
and then rickroll the enemy team with ganks dives pushing turrets. Lately as my other account climbs out of silver to gold it is slightly tougher to end games at 20 but typically my voli games are over in 18-30 minutes tops. 24 being the average.
+
+
is a very nice combo with the addition of easy Q farm.....your thoughts on this.
,
, finish