[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=9WeUA1hg,comment-id=000000000000,timestamp=2015-11-09T03:45:17.403+0000)
No, Sej throws her ult because when we look at her holistically and NOT isolate individual parts of her kit, it becomes balanced.
If Sejuani's ult was instant like annie's it would be a balance problem
Annie's kit is balanced holistically.
Yes, because she needed it.
As a mage who has no mobility, and has low range it was an absolute necessity to buff her damage.
.
If you have no mobility, you need range to be capable of playing safely and handling more mobile champs.
If you don't have range, you need the damage to burst someone who jumps you before you die.
The main reason mid annie lost popularity is because long range mages pushed her out. She became too reliant on flash ult as an initiation tool when they could poke her all day.
Correct. This is called balance.
If you are weak in one area, you are strong in another
Except that is Akali who is a melee assassin with self healing capability, stealth, and reliable burst damage that doesn't require flash.
Might be because she has no gap closer like Akali who can ult to an enemy minion thent o her target.
Just saying.
You are isolating a single facet of Annie's kit and ignoring everything else.
By default your argument is faulty.
Probably because Syndra has instant cast spells, a long range stun/knockback, longer range in general, and a point and click ult that deals more damage instantly than Annie's off the bat?
Just saying, Annie is not Syndra.
The nerfs for syndra are different reasons than Annie.
Annie is balanced.
It is not balanced to say 'X champ is short ranged, so they get to explode entire teams'. IT just doesn't work that. Even Morde, who has no CC and no movement speed, nothing, still needs to ramp up his Q, Nasus still has to farm his Q, Veigar has to farm with his Q and get Kills and Assists for the bonus AP, Sion has to farm for his W to give him enough health to make up for his abysmally low base health and armor (1780 health and 70 armor at max level. Long range AP's like Xerath have 1870+ health and 80+ armor. Even Ahri has over 80 base armor at level 18.). Every champion that gets good scaling HAS to farm it, typically make making their early games poor or giving them shorter ranges, making them lack in mobility... Annie has 87.2 base armor, 1804 health, low mana costs, 1184 mana (On par with high mana champs like Lux and is in the top 19 out of all the champions with mostly supports above her for level 18 mana and 23rd for starting mana with, again, 10 of those being supports.), and she has an incredibly reliable form of CC. Her bases are very high, likely to compensate for being short ranged as most shorter ranged champs do have high base stats.
Despite having good bases across the board, she also has some of the biggest ratios in the game. Since you like to say Akali's sustain is why she's allowed to be kept at bay, then we can look at Evelynn who has been crapped on by Riot over the last 3 seasons. Her burst was a 1 to 1 ratio E, 2% per 100 AP Max health AoE ult, and a .45x ratio on her Q with a 1.5s CD. Her R deserved the original reduction it had gotten to be 1% per 100 AP and the current health is definitely reasonable (Should have been given a minimum though, but eh), her E's base has been thrown around, and her Q has been nerfed repeatedly while also being buffed on random occasions. To make things worse, she was balanced around DFG, like many champs during the time of DFG. Her E was even changed to physical to make her AP builds never be able to scale into the late game properly again. Currently, she sits at 80 damage max on her Q with a max of 55% ratio when it maxed at 120 (Ratio makes up for it), W now costs mana.. because... Runeglaive..? That's what Riot said at least... because Runeglaive.... E did 135 base at max with a 1 to 1 ratio, still the same but now does PHYSICAL instead of magic, and her R, as I mentioned, is now a 25% current health with a 1% per 100 AP ratio when it was a 25% with a 2% per 100 AP ratio of Max health (Still a well deserved nerf).
You can't tell me 'Muhstealth' makes Evelynn's abysmally low level 1 stats, super short range, no dash of any kind, no hard CC, and hiiiiiiigh mana costs completely okay. If we balanced Eve the way we balance Annie, which is the way you seem to be okay with, her E should magic damage, her R should do of max health, and her Q should have a low mana cost, because then she'd do the same burst as Annie on a single target with about the same CD's and at a super short range. Her range would be the trade off. You don't see Twitch, Rengar, and Akali getting their damage nerfed because they can stealth, no... because you can buy a pink ward and drop it where you need it, just like you can against Evelynn, but, you know... 'Muhpermastealth' too stronk, amirite?