So riot is gonna nerf jungle and Duskblade...

BBW Chaser··1 votes·542 views

RIP Rengar Born at 8.4 patch die at 8.5 patch...

Rengar already lose half his HP just so he can get lvl 3...now he would lose even more? and on top of that duskblade nerf? and on top of that zhyonias on everyone? on top of that no Tabis or ADCs nerfs?

hmmmmmmm nice balance...

6 Comments

Anomander2 votes

Ummm they are buffing him in 8.5 so not sure WTF your talking about. Also I have not seen any duskblade changes on the PBE yet however I do think it needs to be looked at.

Entheos Geon2 votes

Pretty sure they're changing how the vision control on duskblade works in a future patch, haven't heard anything about damage nerfs.

Anomander1 votes

Meh I would rather see the damage nerfed on duskblade then the vision part of it. However withe the removal of trackers I don't really care either way.

meowwow71 votes

basically it's being buffed to where melees using it 1 shot wards

BBW Chaser1 votes

{quoted}

Ummm they are buffing him in 8.5 so not sure WTF your talking about. Also I have not seen any duskblade changes on the PBE yet however I do think it needs to be looked at.

yeah they remove 10 AD from his Q for 0.1 on his ratio

So its the same thing...not a buff..

And its already confirmed that duskblade is getting nerfed among with jungle

Anomander2 votes

yup and the ability to reactivate abilities faster and smoother doesn't change anything.........

"Lockout time before Rengar can cast empowered spells reduced to .1 from .25" Unseen Predator (P) Ferocity falloff timer increased from 6 to 8 Savagery (Q) damage increased from 20/50/80/110/140 (+1.1 TAD) to 30/60/90/120/150 (+1/1.05/1.1/1.15/1.2 TAD)

Combined with some quality of life

Bug fixes and feel improvements; "Lockout duration on gaining full ferocity for E and Q reduced to .1 seconds (from .25) Only the spell used to gain full ferocity is locked out Q attacks can now be canceled (like a normal basic attack) If Rengar presses Q or W during the E cast time he will now buffer those spells and cast them when the E completes. ---------Previously movement orders would eat the input and you'd have to press Q and W again. This should make his Leap - E - W - Q combo feel a lot smoother. Fixed a bug where tiamat could sometimes cause Rengar's basic attacks to become the Q animation Fixed a bug where Emp Q's attack frame was slightly faster than base Q Still hunting down the bug where he sometimes drops aggro on his target when casting E and W. We think we have a fix, but we're not sure. It's weird..."

I mean being able to buffer while in leap......Yeah that isn't a HUGE buff......

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