[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=9Q2ApYT6,comment-id=0001000100000000,timestamp=2015-06-30T06:07:55.453+0000)
youre wrong
melee - deal an additional 2% damage and receive an additional 1% damage
ranged - deal an additional 1.5% damage and receive anadditional 1.5% damage
melee carries do the same thing ranged carries do, just by actually putting themselves at risk instead of hiding behind a support.
yi, yasuo, fiora, tryn. thats why they usually have more, or at least SHOULD have more than their ranged counterparts. which isnt true anymore (except for yasuo).
even yi doesnt get max % health true damage. and gets a small flat amount for a limited duration instead.
Oh, my bad I misread the mastery, but that doesn't make me entirely wrong; it just makes me wrong in that sense.
Melee, indeed, should NOT have more than their ranged counterparts. Honestly, look how often Tryndamere, Fiora, Yasuo, and Master Yi are ever picked anymore. There are many other melee champions that get the job done better than these four that are programmed as melee champions should be. Look at all four of those champions; they build AD Carry items, but they're melee champions, which is why they aren't played; There should only be one AD Carry on the team (in most cases) and that's the ranged carry at botlane. There are rare cases where Varus mid is taken against champions that have mobility based abilities (Riven's Q and E, Vayne's Q, etc.), or Ezreal mid is taken against champions that have lots of or very large gapclosers, but for the most part there should only be one AD Carry on the team.
I forgot where, but I read somewhere that Riot will no longer be making melee AD Carries for a similar reason. The melee's job is to tank damage or assassinate in our current meta.
Going back to this, "even yi doesnt get max % health true damage. and gets a small flat amount for a limited duration instead." As I said, "Ranged are meant to be stronger than melee in damage output, but Riot balances this by giving fancy things to melee kits that provide outplay potential to ranged champion. ... Steroids like % health damage do not belong on melee carries; imagine how broken that would be on an assassin." Melee are programmed to have huge gapclosers and/or be bulky champions. If we gave them the kit they're currently programmed to have plus % health true damage, they'd just be the dominating force in the entire game and nobody would play AD Carries anymore because % health true damage melee would get the job done better. Just look back at Patch 4.20, Feral Flare Yi and Warwick, or Irelia in her current state. It's completely wrong to give melee this kind of extra damage. It's not fun to play against, gets picked a majority of the games, if not banned, and makes AD Carries almost useless.
Riot knows what they're doing, friends.