Yasuo's abilities need to be more responsive, but Ult's timing needs some shortening as compensation
As said in the title. What would you think if they implemented this for him? There's been so many times I've successfully 3rd-Q'd my opponents and pressed R, but it never activates and I'm left charging it up again...normally resulting in me dying in a teamfight before I can do so. Same with W and E, I've activated them loads of times correctly but there's those few times when it really counts that they don't activate...resulting in me dying. EDIT: While I'm here, I had something of an idea. What if Yasuo's "double crit percentage" part of his Passive was made into a Passive for his Ult? You don't need doubled crit chance until Mid/Late Game, and doing this would create an opening for him to get some well-needed changes (since he'd be "nerfed" for Early Game, he could get a change that makes up for it but does something good for him).
