Yasuo's abilities need to be more responsive, but Ult's timing needs some shortening as compensation

Milodic Mellodi··1 votes·534 views

As said in the title. What would you think if they implemented this for him? There's been so many times I've successfully 3rd-Q'd my opponents and pressed R, but it never activates and I'm left charging it up again...normally resulting in me dying in a teamfight before I can do so. Same with W and E, I've activated them loads of times correctly but there's those few times when it really counts that they don't activate...resulting in me dying. EDIT: While I'm here, I had something of an idea. What if Yasuo's "double crit percentage" part of his Passive was made into a Passive for his Ult? You don't need doubled crit chance until Mid/Late Game, and doing this would create an opening for him to get some well-needed changes (since he'd be "nerfed" for Early Game, he could get a change that makes up for it but does something good for him).

8 Comments

Caítlyn2 votes

How about f*ck Yasuo

Calabok2 votes

Yes, give him a buff and increase that ban rate.

Milodic Mellodi1 votes

Think of it less as a buff and more of a rework. In fact, making it into an Ability Passive would make it easier to alter, like having his Crit Chance multiplication be lower (like 1.5x instead of 2x, for example 30% would be 45 instead of 60, and you'd need 3 items to max his crit chance instead of 2 as the minimum base crit chance would be ~66%). To make up for it, perhaps Resolve could have a longer protection when taking non-minion/tower damage. Obviously they're just ideas, but you have to admit making it an Ability Passive would make it easier on everyone's minds than if they were to keep it as HIS Passive in general.

PooWho1 votes

Just spam that r button. :p

The only thing I've had problems with is if I don't spam my q after I dash, it'll go in a line instead of the aoe around yasuo, which is annoying.

Milodic Mellodi1 votes

I've done it before, and it has worked a few times...just not really enough to be an effective strategy, especially when I'm already spamming Qs and Es. I noticed that bit about him when I've done it, and I thought it was because I was timing it so well. I went to Wikia to read up on it...apparently his Q's CDR is affected by your Attack Speed, did you know that? And his W, Wind Wall, is considered a projectile, so another Wind Wall can cancel it out. His E and R and their damage can be blocked/mitigated by Spell/Magic Shields respectively, That's pretty cool.

PooWho1 votes

I kinda main yasuo and had mastery 6 on him, and he's really smooth. His early game can be kind of clunky, but his ult isn't a problem, I usually can get an attack or two in before I ult. His ult doesn't need a buff at all considering how powerful it is, it can leave up to everyone on the enemy team in a fight unable to attack for 1.5 - 2 seconds counting a knock-up (malphites is pretty big, making it up to 2 seconds with ult) and it does some pretty good damage, not to mention teleporting him to the teamfight if he's just in the ult range. It is a really powerful ult, and with his kit already being pretty overloaded with windwall blocking almost any projectiles, he doesn't need any changes that make him stronger.

And windwall blocking windwall is pretty cool :p

Calabok1 votes

nope. its an indirect buff.

Milodic Mellodi1 votes

To his Ult, though, not to Yasuo himself.

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