Snowballing
I think we can all agree that 30 minute games in Summoner's Rift is not fun. It works alright in ARAM and Dominion but that is because gold gain is less about farming and more about fighting. Farming CS is a core aspect of Summoner's Rift, so doing away with it won't likely happen. Snowballing this preseason has been made so potent this preseason that people keep taking the gamble and it either sinks their team or they get kills and the other team surrenders.
**Congrats Riot, you succeeded at shortening games. People either ragequit by 20 minutes or lose in 30 beacuse 1 player got slightly fed and snowballed like crazy. Seriously, THIS IS NOT FUN. If its not ranked, fun is the most important goal to reach; Fun is the priority in normal play, so stop screwing it up. **
I have a permanent solution to snowballing that might prove to be compelling in both ranked and normal matches for Summoner's Rift. Essentially when a player gets a kill, they don't get the Gold and XP right away. It sits in a pool as a buff on their character, killing minions and gaining gold from gold income will grant you a percent of gold and xp from your pool. If the player dies, they lose the accumulated pool; meaning if somebody who gets 1st blood and gets killed off right away then they never snowball because they never got a chance to farm. This would preserve the idea that farming is very important in Summoner's Rift and provide a short-term counterplay option against players that get fed. Say an enemy ADC gets a double kill in lane, well the jungler and mid go kill him jointly before he can get very much gold or xp farmed up, and thus halting any snowballing.
As the game progresses the percent gold from killing minions with a pool would increase until all you have to do is kill 1 minion to get all the gold gained. Assists would not apply because while you can snowball from them, the rate is not nearly as bad. In the end, snowballing could take place but only for those that keep playing well, not just getting a fluke victory or lucky crit, to win the day.
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