What I think Cull should be

Meserion··7 votes·944 views

They've said the item Cull item 1083 is in need of some changes, and I'd like to provide them a perspective on how I feel Cull should be. To me Cull should be a "catch-up" item for a player (even a jungler, for say bad ganks) if say they're getting poked out of lane but are not feeding hard. It should be a universal catch-up item not just for AD laners.

To make it a catch-up item and not just an item someone uses to widen there lead, buying it would have the prerequisite of not having a item 1055 , item 1056 , or item 1054 bought and in their inventory. That way you'd buy this to catch up gold wise but have to sacrifice the bonus health and damage gained from the Doran's items. Additionally this item could only be bought in the 1st 10 minutes of the game so as to prevent it from being abused late game.

It would now do the following:

Cull

+10 bonus damage to minions +5 health from basic attacks (not affected by grievous wounds effects)

Unique PASSIVE: Killing a minion grants 2 additional gold. Killing 50 minions grants an additional 300 gold and disables this passive.

Basically one of the issues if you fall behind in lane is by the 20 minutes you're like 10-20 CS behind your opponent and realistically you can get about 40-50 cs under heavy fire, this would make this item a good choice to help supplement your gold income if you're having a hard time in lane. The +5 health gain would help with heavy poke and would act as a source of sustain that is a good base amount but wont' lead to insane scaling from lots of AD; a tradeoff to buying this instead of a Dorans item.

PLEASE NOTE: this change would not be enough to come back from feeding in lane, so don't feed in the 1st 20 minutes. Feeding that early is toxic, selfish, and just plain stupid because theres about a 50% chance to fail, meaning that you just screwed over your whole team 50% of the time. Trying to get fed post 20 minutes is not as bad because your teammates have had an opportunity to get farm, so if you fail its not the end of your team.

11 Comments

Sasogwa4 votes

What's crap with Cull is it sells for a ridiculously low price, making so that most of the benefits you gained are nullified. If you count the fact that you're gonna sell it anyway, you gain a bit more than 100g, which is negligible. On top of the fact that it's an item that kinda makes you lose lane, and if you're zoned out of CS then it's completely useless. The only way I'd EVER get this is in a freefarm matchup with 0 kill potential at all.

SH Azykan2 votes

Shen v Nasus nobody dying in that lane lol

DrProfVibeCheck2 votes

You underestimate my Susan skills

SH Azykan1 votes

I will play either side of that matchup (and do frequently as those are 2 of my most played tops)...unless the other person is horrible (or just doesn't know the matchup) no one is dying before you would have cull fully farmed XD (Barring jg/mid intervention or tp plays)

Sure after about 20 minutes of stacking nasus can start killing shen depending on how well he is stacking his Q, but 100 cs is happening way before there is significant threat from either side. AP Nasus MIGHT be able to (and shen can kill an AP nasus)...but be honest who in their right mind is taking AP Nasus top except if the enemy is taking vlad top to attempt a counterpick.

Z Statistic2 votes

Nah, make it +25 damage to minions and +3 health on hit vs minions. Useless for actual fighting but god tier for farming.

SH Azykan2 votes

then it would get picked by most if not all adc's and you would see lane swaps happen (or attempt to happen) as it would give INSANE pushing power over dorans if they didn't match it.

Chuck Charles1 votes

only needing 50 creeps to gain 300 gold would be a bit too strong I Think. sure you are sacrficing health, but you improved the life steal on it and making last hitting easy peasy is problematic.

there shouldn't be an item to negate a lead, or make it so that the person losing does not have to fight at all. with this, you could just stay back and do your best to farm under tower and know you will eventually catch up. that's not exactly healthy in my opinion.

I do not like how hard the game snowballs currently, but more often than not, if you fall behind a single kill or two, its not 100% over if you play safe and let yourself get completely zoned off, which is just going to happen. good players should be able to push their advantage. there shouldn't be an item that makes it so you can recover nearly completely. the way to get your lane back in the game is on the jungler once you as a laner fell behind. if jungle doesnt come to equalize that lane or get another lane fed (more likely this) to counter your feeding, then its gg.

MunchCrunchLunch1 votes

yep. 50 minions for 300 gold. or actually disable the passive. give us 5 extra gold for each minion. and 5 health on hit.

WolfBV1 votes

Could it be changed so that you get 1/2 gold per minion kill and 200/300 every 100 minions? Is this ok?

Rebonack1 votes

I think a more compelling distinction would be to peg Doren's as the anti-burst starting item with HP/AD and no source of sustain and Cull as the AD/Lifesteal item. Instead of one of them being a (gimped) farming item, you pick one based on what kind of lane you're up against.

Heavy all-in?

Go Doren's.

Lots of poke?

Go Cull.

Nekusen1 votes

i would make it proc on jungle monsters as well

More from Gameplay

More by Meserion