How to buff inhibitor turrets

XxxLumberJackxxX··1 votes·341 views

New Item- Refining Mirror

Effect- Every second the tower is activated on a target builds charges. At 3 charges the beam splits into two different targets. At 6 Charges both beams split into two more targets. At 10 Charges the towers overload, dealing 400% dmg in an AoE around it (distance of a caster minion) and resetting charges to 0. Why- 1 to clear waves. 2- so carries and assassins need to be aware of positioning during dives so they don't get blown up by the aoe dmg.

How does this affect splitpushing? This shouldn't be too hard on logical splitpushing. Splitpushing should be a sustained and determined effort, or you should be to specilize in splitpushing.

It's possible that ZZrot portal could be buffed to compensate for this new dmg (friendly minions that walk past the portal gain lighting resistance?).

1 Comments

BigPooStorm1 votes

This would essentially kill the art of building side waves. One of the most under appreciated aspects of the game is building large waves on the side lanes, which are meant to do a number of useful things such as damage towers, draw the team away from objectives, or pressure objectives while the large waves are pushing.

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