BARD the Wandering Caretaker - TheHobbits Alterations.
Please don't just down vote me because I'm from OCE. I don't go around down voting threads from NA and EUW and not commenting.
http://news.cdn.leagueoflegends.com/public/images/pages/2015/breveal/img/Bard_Splash_WP.jpg
Lets talk Bard. I love his character and I love the concept behind him, but there is an issue. He just doesn't really do much at all. Bards skill set is unique and interesting, but just doesn't do much.
Lets just have a little chat about his kit. http://ddragon.leagueoflegends.com/cdn/5.7.2/img/passive/Bard_Passive.png - Traveler's Call is so fun going on chime collecting sprees, but doesn't really give much other than a slow on some of your auto attacks and aoe damage. Bard is sold as a support. Having aoe damage on your auto attacks doesn't really feel right. If Bard was a heavier combat support, like Thresh or Naut, then some aoe damage on auto attacks would be good, but he is very soft and the number of meeps that spawn to help you do that just isn't enough. You get 3 or 4 good swings and then you're done. And the meeps themselves are only there for your auto attacks.
http://ddragon.leagueoflegends.com/cdn/5.7.2/img/spell/BardQ.png - Cosmic Binding is great if you can catch 2 targets or 1 to a wall, but I think we can all agree that its range is next to nothing and if you are close enough to hit your target, you are close enough to be easily attack.
http://ddragon.leagueoflegends.com/cdn/5.7.2/img/spell/BardW.png - Caretaker's Shrine is a great skill for the wandering support. Give jungle a nice safe and early start. Give mid a little fall back as you pass by. Store a good heal for your adc while you back or collect chimes. I don't have a problem with this skill. This one is spot on.
http://ddragon.leagueoflegends.com/cdn/5.7.2/img/spell/BardE.png - Magical Journey has one purpose and everyone can use it. Ally and enemy alike. If there is a wall, you can go through it. The end.
http://ddragon.leagueoflegends.com/cdn/5.7.2/img/spell/BardR.png - Tempered Fate has lots of potential, but it suffers a severe down side. It is slow. It is so slow that the enemy can see where it will land, take a sip of their tea, then walk out of it. It is cool to deny the enemy of taking a tower as you get back to lane, but it deals no damage, no slows, no negative effects to the enemy. When uses in the right hands by a sharp shot it is perfect for splitting the enemy team in the heat, but it can go really bad if an ally it caught in the effect unwillingly.
Lets just watch Mountain again for a minute: https://www.youtube.com/watch?v=CX8iSobsKTY
So here are my ideas and thoughts on how to make Bard feel more like Bard, the Wandering Caretaker: *numbers are subject to change and are simply examples of the concept.
http://ddragon.leagueoflegends.com/cdn/5.7.2/img/passive/Bard_Passive.png - Traveler's Call: This will remain much the same. However, the meeps will now provide new effects on all Bards other abilities. Meeps are still consumed for auto attack bonus as normal.
http://ddragon.leagueoflegends.com/cdn/5.7.2/img/spell/BardQ.png - Cosmic Binding: The same ability only now Meeps are consumed to extend the cast range. Each meep consumed will extend the cast range by 20* (base range is 925). Stun duration is the same. If Cosmic Binding contacts a champion first, ally minions can proc the stun effect.
http://ddragon.leagueoflegends.com/cdn/5.7.2/img/spell/BardW.png - Caretaker's Shrine: Placing a shrine consumes 1 meep to allow the shrine to reveal a small area (same as Teemo Shroom vision range).
http://ddragon.leagueoflegends.com/cdn/5.7.2/img/spell/BardE.png - Magical Journey: This ability stays the same for the most part, but now meeps are consumed to apply damage effect to enemies that pass through. If meeps are present in the journey then the enemy to pass through will be damaged by only 1. (Does that make sense? I cant word it right for some reason.) Casting Magical Journey will consume all meeps and apply them to the tunnel. As each enemy passes through the tunnel, each meep will detonate on each enemy separately. (I dont think that sounds any better. I hope you understand what I mean.)
Alternatively, this ability may be cast is no wall is within cast range (1000*). When cast, Bard will quickly dash forward 900* units in a swervey kind of way like in the Mountain video as you can see here. This would give Bard the ability to quickly dash in to save an ally quickly or move faster between the middle of lanes.
http://ddragon.leagueoflegends.com/cdn/5.7.2/img/spell/BardR.png - Tempered Fate: Same as is, only now meeps are consumed to increase the travel speed through the air. Meeps are spawned depending on how many champions were hit.
I really, REALLY hope people have a read of this and we can have some meaningful discussion and not just shut down and buried because I'm from OCE. Please let me know what you think. Any comments. Any discussion. Let me know. Till then, TheHobbits.