Guaranteed Combo Champions
Some champions require skill shots and set up to land their combo. There are opportunities for counter-play.
Example: Morgana lands a Q followed by a W and walk in range to R... wait and then R hits again. The whole combo takes ~4 seconds and there are many ways to avoid/break the combo during this time or for allies to help.
. . .
Contrast this to other champions are ~guaranteed to land their abilities against their target (given a few exceptions like Zonya, Fizz, etc.) Example Diana: Point and click E, which guarantees her R, which then guarantees her W and Q. Landing Q first is nice, but not needed to land most of her damage. The whole combo starts off with a point and click ability with little counterplay.
Example Annie: Land any ability (some abilities are ~instant and others are point and click) and during the stun your other abilities are guaranteed.
Example Kassadin post 6: There's no way to position or juke... he's landing all his abilities guaranteed and there's usually nothing you can do about it
Example Pantheon. Point and click W which then guarantees he lands E and Q
Example Rengar. Not uncommon to die in <0.5s as a squishy. R = point and click leap --> undodgeable auto attack into W and E (when he's next to you the W and E will always hit unless you have flash/dash or Rengar miss-clicks)
I think Riot needs to think more about introducing counterplay to some champions. Any champion that has their damage combo ~guaranteed needs some adjustments.
isn't her e>q>r into a wall basically free? and she could then do a w>q>aa while youre stunned if you didn't die. i havent played against a good one in a while so im unsure.