Let's use this thread to talk about Mordekaiser
I've seen a ton of unrelated red posts and threads where discussion of Mordekaiser has come up, so how about we talk about him here?
From what i recall reading on some Red Posts, we know:
- Morde is on 'The List' for a rework, sometime after Taric
- His problems have been acknowledged (i'll get to these)
Morde was the very first champion i started playing as in League 3 years ago (not counting my EXTREMELY first bot game as Graves), and the first champ i used to play against real people. I love this champion to death, but I feel like he is in a less than ideal place.
His Problems:
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The game has passed him by. Mobility creep has hurt Morde a lot in the last few years. I think it's fine and great that his primary weakness is his lack of escapes, but what that means is that he will never be as useful to a team as, say, Gragas. Morde is maybe the most warding-dependent champion in the game, as his only way to deal with a gank is to either use flash or to try and win 2 v 1. Again, this isn't necessarily a big deal, but it's a weakness that next to no other champions have to deal with.
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Both his build and his role are unintuitive. The main reason i started playing Morde is that he looks awesome! Heavy metal suit of armor? Giant Mace? Amazing. However, it's a sad lesson that most new Morde's have to learn when they try to build him as a tank and realize that takes away the only strength Morde has; his damage. Morde is a great wave-clearer, but if you don't use that gold to build glass cannon AP mage then you don't bring anything to your team.
So how should you build Morde? He uses health for his abilities, so stack health like Vlad, right? WRONG. According the math (can't cite, sorry, saw a long while ago) Morde is much better when you build RESISTANCES (MR and Armor). So, what you have is a health-cost champion that doesn't particularly benefit from building health or health regen (except as maybe a single defensive item, and then at a high cost to your usefulness).
What you have then is a champ that looks like an armored bruiser/tank who actually plays like a short-range melee mage who builds glass cannon, and if they can't burst down a target quickly doesn't have much else to do besides wait for E to come off of cooldown. You can't CC or chase anyone, you can't escape a fight gone bad w/out flash, and you are outranged by almost every other mage.** I'm not saying that Morde is bad**; i still do pretty well with him. However, nearly every lane matchup i encounter feels like i'm handicapping myself by playing Morde.
- His kit is underwhelming. Morde has some very boring abilities. Yes, it can feel satisfying to clear a minion wave with an E + Q, but they could be MUCH more exciting than they currently are. His W isn't weak, but it's effect isn't entirely obvious to all involved. I've heard some Morde players say that all he needs is a slow on his Q, but is that REALLY the best we can do? Given how great the Sion rework was, and how his abilities were updated, along with the kits of new(ish) champions like Vi, Reksai, i feel like there's room for some more imagination with his abilities. Regarding his ultimate, i like the way it works when you activate it (making an opponent regret trying to 1 v 1 him, health-steal), but the ghost it gives you has ALWAYS felt super-clunky to me.
So how can we fix this?
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Re-examine his play style and role. This may sound treacherous to other Morde mains, but i'd actually like to see Morde as more of a top-laner than a mid-laner, and i think the way Gragas was reworked could be used as a model for what could be done for Morde. Gragas was changed from a barrel-poke glass-cannon with sustain into more of a melee brawler, and i think he's much healthier for it. A Morde player shouldn't feel dumb for buying defensive items for his giant armored specter of death, and should feel like he can be in the front line. While he still may not be mobile, the opposing team should dread having him in the middle of their team during a teamfight (think Sion w/out the cc or a mundo, if that makes sense). I'd like to see the day where Warmogs, and health + health regen item, feels good to buy on Morde, a health-cost champion.
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Take another look at the Ultimate Morde's Ult is maybe the most unique in the game, but it doesn't *feel *that good to use. I like the dueling/health recovery aspect of it, but like i said, the ghost usually doesn't feel that useful unless you're lucky enough to land a tristana or varus. Maybe the ghost given to Morde could be a universal type, kinda like Azir's soldiers? Idk, but i think it could feel better than it does right now.
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Give him a useful role in a team composition In every aspect that Morde could bring to a team, besides possibly pushing a lane, he is outclassed by multiple champions. Short-to-mid range damage? Choose Gragas or Ryze. Damage output? Literally any other mage that also brings CC. AP Top lane? Ryze and Gragas again; Morde loses nearly all top lane matchups. If his defined weaknesses are low mobility, no cc, and a weak laning phase, he needs more satisfying strength than "does a lot of damage when you build AP items on him". Maybe make him the ultimate melee AOE mage, where being close to him at all is not a good idea for the enemy?
What i would like to see stay:
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His appearance and aesthetic theme Mordekaiser is THE heavy metal champion, and i would collapse in a puddle of tears if this ever changes. The referential ability names, his sick design, all of that brought me to Morde in the first place, and it's awesome.
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Keep Adam Harrington as the Voice Actor This dude is awesome; i know that Riot LOVES to replace his voice-overs with other actors, and replace older recordings in general, but i feel like Mr. Harrington nails it with Morde, and would like to see him brought back to record any new lines.
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His ability to pull a 1 v 2 against a fragile jungler I've been able to pull many-a 1 v 2 vs low-health jungler ganksat level 6, and i'd like to see this aspect of his play remain in some capacity.
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Ultimate waveclear machine Minions should have nightmares about Mordekaiser when they sleep at night.
That's all i got; i'd like to see what other people think about the most Numero Uno champion in League
huehuehuehue
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or
. A more thematically correct change in my mind is to add utility by having any champion that dies while affected by his ult have their respawn timer delayed by as long as the ghost is alive ghost. Mordekaiser would quite literally be holding their soul prisoner. Besides, them having a respawn timer while their soul is your pet doesn't make much sense in my mind.
then it was nerfed. =\
's E )
or
).
at level 6.
SOLUTION 1: Morde get the whole damage istantly, but the target is marked for X seconds, like the actual Morde.
SOLUTION 2: His ultimate could slow, so Morde can use his other ability to finish off his target.
SOLUTION 3: His ultimate applies a healing debuff