Making Yasuo Something More Interesting Than Just Another Assassin

Gaminon·12/13/2014, 11:25:01 PM·1 votes·861 views

Let me start by saying that I think Yasuo is a pretty cool champ, mechanically and thematically. Wind wall is awesome, the hyper-mobility limited by creeps is a cool dynamic, and his flow shield creates interesting laning. The problem with Yasuo, though, is that his ult and his double crit passive make him into a super strong assassin, and everything else has to be nerfed around that.

Yasuo's ult allows him to assassinate a target with little to no risk in the setup. The teams tank can wade through their front line, hit the carry in question with a knockup, and suddenly Yasuo (if it looks like a good situation for him to go in) ults in on the carry and then double taps them with an auto attack-steel tempest combo, both of which are guaranteed to crit and turn that squishy into squishy goo.

And ironically, almost everything in Yasuo's kit has been nerfed except for his ult and his double crit passive, the two things that encourage this assassin playstyle.

If Riot wants to leave him as an assassin, so be it, but I'd like to see them push Yasuo's towards a more interesting front line melee carry role.

Here's what I'd like to see:

Stats: Base movespeed increased to 350

Passive:

  • INTENT: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10% (25% on Steel Tempest).
  • RESOLVE: Increase duration from 1 second to **1.5 **seconds, shield strength increased from 60-470 to 60-580.

Steel Tempest

  • As is.

Wind Wall

  • Return 4 / 8 / 12 / 16 / 20 % flow generation from dashing
  • Reduce cooldown to 24 / 22 / 20 / 18 / 16

Sweeping Blade

  • As is.

Last Breath

  • NEW PASSIVE: Yasuo's auto attacks deal 8% of the targets maximum HP as bonus physical damage.
  • Reduce range to point blank 300 radius AOE.
  • No longer requires a knockup to be cast.
  • Knocks up and damages champions for 1 second. Last Breath's passive damage is doubled against all targets for the next 10 seconds.

I'm not sure on all the numbers, and there might have to be some power added or taken away from various pieces to make it balanced. Regardless, I think a kit like this, or at least in the same vein as this, would allow Yasuo to use flow shields, mobility, and wind wall to protect himself from the enemy backline as he shredded through the enemy tanks, but would force him actually get into the fight to do it rather than just being able to sit in the backline and ult onto the carries as soon as his tank gets a good engage.

That sounds way more interesting to me than current Yasuo.

6 Comments

Raja Chachki12/13/2014, 11:29:54 PM3 votes

No, that ult ruins the most unique thing about him. And he is still quite strong late game, with a good power spike with shiv. Honestly, he is not overpowered or underpowered at the moment, and feel that he should stay the way he is.

Lord Dusteon12/13/2014, 11:40:43 PM3 votes

...Please, let us not give someone who already builds a lot of attack speed 8% max hp on every single basic attack. Seriously, the highest I know of that compares is Kog'Maw, who is extremely squishy and immobile, and only has it temporarily.

Arkara7312/13/2014, 11:53:35 PM2 votes

Oh God no please not %max health damage on Yasuo. And the ult change ruins a big part of his theme.

AHeroNamedHawke12/13/2014, 11:39:29 PM1 votes

Well then you go from an assassin to a bruiser

There's no point in building damage on him because he has no steroid that scales with it, so you just buy BotRK and build tank then abuse the % damage, which is only usable if you can survive for a while. Not to mention the lack of a long range engage requiring tankiness.

In general melee carries only function as assassins because of how powercreeped peel has gotten. Back in the day Tryndamere would actually teamfight with Cleanse (I would know I mained him) but now he splitpushes all day because it is basically impossible to do anything in a teamfight as Trynd.

Going through others quickly:

Yi - Crit assassin, generally only cleans up fights or tries to 1 shot your carry with an EQ AA double crit Fiora - Press R to 100-0 target or die Aatrox - Build tanky with a Bork and play knockup dispenser, as trying to go damage and drain tank results in failure (outside pub games)

etc

Melee carries don't really work in the current state of the game

Kuroi8612/14/2014, 2:46:04 AM1 votes

Hey, lets take what makes Yasuo unique, remove it from his kit and give him something that makes him just like everyone else.

Because screw being new and unique.

Raptamei12/14/2014, 2:56:28 AM1 votes

44.65% winrate in solo queue. Stop complaining. -1