Sejuani's "Stay in the Fight" Buffs
So I play Sejuani a fair amount, and I can't say I'm overly thrilled by the new changes. Riot said that the changes were in order to give her incentive to stay in the fight, but her W already provided that incentive, since it was a large part of her damage and it was a 4 second DoT. What's more, with 40% CDR, you could actually cast your W pretty much as soon as the DoT finished. Combined with an Iceborn and a Sunfire, you were dealing some serious sustained damage.
It looks like Riot was trying to switch a lot of Sej's sustained damage to permafrost, which would be great if there wasn't the delay on reapplying frost. As it stands, though, Having a 3.6 second CD on won't do you much good.
Permafrost has a 1.5 second duration and then targets have immunity to frost for 3 seconds. That means 4.5 seconds minimum. Probably more like 5 or 6 when you figure in having to actually reapply frost and then cast permafrost. So unless Riot is trying to tell a tank not to build CDR, that doesn't make much sense. And they nerfed the slow duration, so really a net nerf on her CC in fights. With old Sej's 2.5 second slow, the CD with max CDR was 6.6 seconds, which worked out nicely with the frost reapplication CD and provided a strong CC presence.
Riot, any explanation on these changes? I'm failing to see the buffs here... am I missing something?
first. Then buy
or
.
Core items are
and then either
or
depending on team needs (More cc? Fed ADC? More health?) as both increase the damage from Liandry's.
As her damage scales with health, she is a great candidate for 
until you have AP and armor as it doesn't help your clearing. She's an AP bruiser, and ~2 AP items (typically with added health, MR or armor) and the rest tank items seems about right and provides great damage and survivability.
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