Should we take some bets on the new runes?

GigglesO··2 votes·264 views

How much do we want to guess that the new runes are actually going to end up buffing damage? I mean even with stat changes damage is going to be pretty high, especially considering that they needed to give some champions base ad just so that they could last hit ...

I'm ready for some short 10 minute games of first blood loses lane anyone else?

Honestly the fact that they even tried out a mastery that allows you to instantly kill someone at 15% hp means that the balance team is only focused on damage damage damage.

When will it stop?

2 Comments

Aragøn1 votes

This is what im finding too. Most of the runes are: "Do xyz% more damage when abc event happens"

By [abc event] I mean any trigger, from an enemy having more health than you, to an enemy being stunned, to you jumping into a fight. The triggers are very creative, such as the Legend stacks or the using a Movement Ability, but the output of 5% more damage is just so bland and boring.

GigglesO1 votes

{quoted}

the output of 5% more damage is just so bland and boring.

The worst part about that, is that if you look at the tank tree there is get 3 armor... woooo ohhh yea that 3% bonus hp...

Meanwhile they also have "I got full stacks" 20% attack speed awww yea... oh and I stayed in combat long enough to get 80% woooo.....

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