Lol, Frozen Mallet
UNIQUE passive: Applies a 50% slow for 4 seconds OnHit (30% slow for Ranged). This slow can not be applied again to the same champion for 8 seconds.
UNIQUE passive: Applies a 50% slow for 4 seconds OnHit (30% slow for Ranged). This slow can not be applied again to the same champion for 8 seconds.
Obviously Walrus. And I'm right until proven wrong. xD
i thought with the nerf to warmogs being 800 hp now frozen mallet would actually be less bad cuz it gives 700 hp ;l
Was Warmog's really nerfed though? It became quite a bit cheaper as well.
oh, nvm then >> frozen mallet is still expensive as hell assuming you could get close enough to people to land atleast 1 basic attack wouldnt the passive atleast reduce kiting?
That of course is the issue with it. Yes it helps reduce kiting but not so much that it is worth over 3000 gold (is it 3300? I can't recall atm).
It's cheaper, AND it gives 3x the regen out of combat. 100% a buff.
Option 3 should have been "The joke's on you".
Option 3 is always Walrus.
Always
Also:
Frozen Mallet Giant's Belt + Kindlegem + Brutalizer
In addition to the above passive it's 10 armor pen is replaced with a flat armor reduction aura because I miss Stark's =
so you want an item that gives 600+ health, 30+ AD, 20% CDR and an armor reduction aura?
Like I'm all for buffing it, but this is just a teensy bit "every bruiser ever must buy this item."
That, and, while there could be an Armor reduction aura to mirror abyssal scepter, it's not really in flavor for frozen mallet. The core identity of it is its on-hit slow, and sure, the aura would add a lot of damage, but this is an item made for chasing down singled out foes, not a teamfight item.
so you want an item that gives 600+ health, 30+ AD, 20% CDR and an armor reduction aura?
Like I'm all for buffing it, but this is just a teensy bit "every bruiser ever must buy this item."
That, and, while there could be an Armor reduction aura to mirror abyssal scepter, it's not really in flavor for frozen mallet. The core identity of it is its on-hit slow, and sure, the aura would add a lot of damage, but this is an item made for chasing down singled out foes, not a teamfight item.
The freezing aura of the mallet freezes enemy armor, causing it to be more brittle.
The idea was to create a Tank/Fighter (or Fighter/Tank) item.
CDR is nice. More CC! Health is nice. More soaking! And extra slow is nice. Soft peel for your squishies! Armor shred aura is nice. Amp damage for your friends!
The goal of a Tank item is to make an item that increases the threat of a champion in addition to making them more durable. The proposed hammer would do this via HP, auras, CDR, AND an OnHit slow. An item that simply makes you harder to kill doesn't make you more of a Tank, it just gives the enemy team more of a reason to ignore you.
Sion would love this thing. Tank Vi and Tank Jman would make good use of it as well, sure. But I don't think OHNOBRUISERS is a valid reason to stop good item choices. Wolfy being OP as balls because of the new Jungle items didn't keep the Jungle items from being added to them game. Riot just broke Wolfy's kneecaps instead.
Give it time, I am sure Frozen Mallet will be removed
Righteous Glory is just way too good
As I I'm thinking about it, an active that freezes a target for 1 second might make it worth it's price tag.
Streamline the build path and a lot of it's problems will be gone.
+
+225 gold= Sledgehammer 25 AD and 200 health
Sledgehammer +
+800 gold=