swain didn't need rework, he just needed an update adjustment, such has having his pass gain him mana or hp based on which is lower based on dmg dealt,
q add blind and silence(animation Beatrice pecking interact w/ e for 2x dmg lose silence blind Beatrice animation beam),
e aoe "WHILE marked dmg to swain is reduced by 20%, and if target DIES furture dmg is increased by 5%,& if target kills swain their future dmg to swain is reduced by 5%"increase range so can lead w/ it
w when snare enemy champ gain ms, 10sec cd all ranks
R when hit send out another raven at attacker(increase mana cost/for current mana cost) to counter that he can only send one every other second
I came up w/ the pass to help deal w/ the mass healers an he was dot so kills didn't make sense an only mana,
q I hate abilities that get adjusted dmg based on target type like(or less from repeated hit) X2 just cause minion,so added e interact for the x2 dmg an to make it aoe also for his pass added the blind and silence to deal w/ jumpers getting in(guess could do w/out cause e(but these are ideas that riot could've tried)),
w gain ms so he could either go in or leave, an such long cd for reason idk(honestly hate cd go down, just make constant, more fun, more consistent playing)
e an help vs assassins an to go w/ pass , the stacking just an added reward effect for playing well/smart ,
r I already explained