Why aren't we talking about how high damage is anymore?

GigglesO··4 votes·282 views

Have we just given up on complaining and become complacent?

There is still a large issue with a large number of champions having too much damage. It isn't even that I'm being nuked from 100-0 its that I'm being nuked from 150% to 0.

15 Comments

Death by Glamour5 votes

I think most people are fed up bringimg it up as riot doesnt seem to ceare anymore.

GigglesO3 votes

This is probably true. I really wish riot did feel like they care. They would rather remove trackers knife because "pros" rather than making the game more enjoyable for their players.

Anatera2 votes

{quoted}

This is probably true. I really wish riot did feel like they care. They would rather remove trackers knife because "pros" rather than making the game more enjoyable for their players.

At this point, Riot's "grand" vision is something they're too invested to give up on or claim was a mistake. After all, their pride is at stake.

GigglesO1 votes

What even is their "grand vision"? A game that everyone leaves because its no fun dying in .5 seconds?

A game where there is no counter play, and it doesn't feel good to play?

A game where all champs are the same auto nuke the enemy?

Anatera1 votes

{quoted}

What even is their "grand vision"? A game that everyone leaves because its no fun dying in .5 seconds?

A game where there is no counter play, and it doesn't feel good to play?

A game where all champs are the same auto nuke the enemy?

Sure looks like it. I mean, they claim to play the game, but anyone with half a brain can tell that it's busted. So either they're lying or they don't know what fun is.

RenownedWheat422 votes

Are you kidding? I see it brought up quite often still.

Marshbouy1 votes

Are you joking? There is a post about it on HOT like every fucking day.

GigglesO1 votes

I didn't see one at the time of this threads creation on hot...

TitanAnteus1 votes

Matches last from 26-34 minutes.

It's a decent length so is the damage really a problem?

GigglesO1 votes

Time to kill is the issue. Especially early game. There is almost no lane phase at this point.

Lane phase is literally only level 3. Midgame is level 6...

Even in pro play noone really wants to fight because they don't want to get instakilled.

TitanAnteus1 votes

{quoted}

Time to kill is the issue. Especially early game. There is almost no lane phase at this point.

Lane phase is literally only level 3. Midgame is level 6...

Even in pro play noone really wants to fight because they don't want to get instakilled.

And yet matches still last 26-34...

Are you sure that some of your short matches aren't just forcing a bias? I've checked your match history and those matches are all respectable lengths.

Obviously mistakes are punished more now with runes like triumph and more powerful objectives like rift herald and different dragon buffs. That's because securing victories was a problem before with some casual matches even extending to hour long lengths.

I don't think that means laning phase is gone though. First turret is typically still taken at around 8-10 minutes in the game.

GigglesO1 votes

Still dying faster than in Season 7 or 6,5,4,3,2,1.

Last season those long games you see in my match history would have been extendable to 50 minutes or longer.

Time to kill is still pretty short with the snowball.

TitanAnteus1 votes

What I'm saying is that those 50 minute games were a problem. That's too much of a time investment and players were complaining A LOT about it. Especially casual players.

I also said first tower is still generally taken at 8-10 minutes which makes sense.

GigglesO1 votes

So here are my thoughts on "long games".

We removed back dooring of towers (without minions) because towers were too weak... We buffed towers durability because they were "falling too fast"... We buffed baron, and dragon because they were "too easy to take"... We removed tank's durability and traded it for CC and damage, because tanks were "too braindead"

You can have 2 of the 3. Strong Champs, Strong towers, Strong objectives (baron dragon)

You cannot have all 3 without creating a longer game.

If you have strong champions and objectives, towers will seem weak. If you have strong towers and champions, objectives will seem weak. If you have strong towers and objectives champions will seem weak.

Just make pushing easier so that the losing team can't stall out the game. Then we can have strong champions+objectives. Hots doesn't have an issue with feeling tanky, and they have mostly 20 minute games.


Also, in response to your "Your games have respectable times". If you look, my longest games (bar a few) are losses. Do you know why my losses take longer? Because I know how to stall out a game. Something that has been lost mostly because of this high damage meta. Out of my last about 25-30 games only 4 that I won lasted 30 minutes or more.

If you look at the longest games they are all because the team wouldn't group/take towers, they wouldn't splitpush/take towers, or they just would try and fight 1v5. IF you want shorter games look at nerfing towers. They are very difficult for anyone that isn't an adc (or yorick level split push) to take down.

JarodDempsey1 votes

bc riot never listens and it's clear they dont give a fuck since thye constantly keep buffing everything else to try and compensate for it instead of nerfing it.

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