New Wards

Broke Homie Quan·10/1/2017, 11:23:00 PM·1 votes·381 views

what do you guys think about a new type of warding feature like maybe a Beacon that can substitute wards with different variations such as

All allies in range of beacon receive :X amount of magic resist All allies in range of beacon receive :X amount of armor All allies in range of beacon receive : X amount of Mana regen All allies in range receive : X amount of health regen

and etc and also they cannot be placed in combat or cannot stack with other beacons you have to bind to them to get their buffs kinda like skarners passive and they can be destroyed just like wards but they arent invisible. I think it will be a great feature for jungles and supports I know there may have to be some tweaks for it so it wont be Op or anything like that but this was just an idea I had on my mind

3 Comments

Zezockary10/1/2017, 11:25:35 PM1 votes

The problem is that people would throw them under their turret and just have the extra stats with no counterplay. If they are using up your ward slot then it would also lead to people providing less vision, which is much more powerful than stats.

Basically, it would be a noob trap or cause severe turtleing.

GrievousFetus10/1/2017, 11:28:23 PM1 votes

I think that wards that provide combat advantages beyond raw vision are a bad idea.

I'm totally open to new wards though. Maybe a searchlight style ward that has a higher vision range, but it's vision is conic and only projects in one direction narrowly?