Illaoi changes/fixes
I'm sad to say that my favorite champion suffers from the rather crippling problems of being... Completely useless.
Problems that need addressing:
Passive - Make this into an on-activate passive like Azir. Don't leave it as a random spawn location and timer. A good fix for this would be toggle on or off so it will spawn when the cooldown is over, when active. Also, add a range indicator for tentacles, spawn points, etc.
A big part of Illaoi's handicap is how her abilities are tied to fragile, and frankly useless tentacles. She can't make enough of them without snagging a soul from an enemy champion, and since it's blocked by minions, it's more or less a really bad version of a Blitzcrank hook.
The only benefit you have to snagging a soul, is actually in a teamfight, since if you can pull a soul in before ulting it functions as a literal damage amplifier to whomever you snag. Preferably a tank, since you already will melt a carry if you're able to hit them, so a huge % damage bonus helps a lot.
Casting animations for Illaoi need to be tuned up, particularly on her E. And it would be a very nice QOL adjustment if her heal from her tentacles scaled the 'missing HP' percentage based on her max HP. Something not too incredible, like maybe 0.1% bonus for every 100 HP. That way a full tank with 3500 hp is getting... 8.5% missing HP. But since they do no damage it's not going to be a case like Darius who spins to heal forever.