Two ranged abilities that are bullsh*t

JerulEon··1 votes·796 views

Blitzcrank Blitzcrank's Hook; Leblanc Leblanc's Chain.

You can argue that since they are skill shots, they have counterplay because they are able to be dodged.

However, Blitzcrank's grab has such a long range and projectile speed. I find it really oppressive to play against, especially when I'm an immobile ADC like Ashe with a super low base movement speed or a squishy support like Nami. It's frustrating to know that a single hook will lead to death (thus a lost lane), and it puts you on constant edge trying not to get hooked. If we're getting ganked, Blitzcrank just speeds up and leads up to a guaranteed point blank Q or E knock up. He can literally reach you from his caster minions to yours and that just seems so unfair, especially for NEW players. And these are the reasons why immobile ADC's are pushed out by the ones with dashes and high early game pressure. (Therefore, I'm forced to pick mobile ADC's or tanky supports).

Secondly, Leblanc can easily land a chain by simply W right in front of you. After Leblanc chains you (especially if you're a mage), the range on the chain is so long that you're still rooted even if you flash. If I give up a HUGE summoner spell, I feel like I shouldn't have to gamble whether or not I made it far enough a way. It's just so damn oppressive and sets up for easy ganks by the jungler.

In conclusion, Blitz's one ability has too big a reward (instant kill), is too oppressive, and has too much distance. Leblanc's chain has too much distance after you land it, and even if you flash away you are still caught in its range for the jungler to clean you up.

5 Comments

darkmatchwaldo3 votes

"single hook will lead to death (thus a lost lane)"

That's...that's.......that's not how it works.....

JerulEon1 votes

{quoted}

"single hook will lead to death (thus a lost lane)"

That's...that's.......that's not how it works.....

It's usually what happens. The first time you blow a summoner spell or two to live, but as soon as their bot lane both hit lvl 4, one hook usually means death, especially since it's not common to see 4 or 5 people roam botlane.

I'm not saying he's impossible to deal with -- I've beaten blitzs in the past since I'm plat 4, I'm just arguing that he's too oppressive when he has so much range and guaranteed knock up combo off one ability. Too much reward for the cost.

peaches7712 votes

You have to learn how to play around the spells. Stay behind your minion or a tank and you should be fine. Also learn how to time the spells and move to the left.

Sarutobi2 votes

Blitz hook has been a debate for the longest time. It even sucks when you have certain skins. Like the iBlitz skin is practically unseeable for some. It's annoying. It doesn't help with its short cool downs and low mana cost!

I can't really comment on Blanc chain because I rarely play her let alone see her in my matches (both on my team nor the enemy team) so it wouldn't be fair. But you are right about using a summoner spell and not being able to know if you will get out of it or not!

deadlychuck2 votes

While i do agree that blitz hook is terribly impossible to balance, i think that thresh hook is actualy worse in terms of balance.

Blitz pull can only engage, where as thresh can use his hook to engage, disengage, or not engage if he hits the wrong target. Not to mention it also just functions as it's own CC no matter the range, where blitz hook is really only damage at point blank.

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