My response to the Mage Update
With the mage update, I felt like I would get my two sense in.
I think he is fine, but to add more diversity, Riot might be able to reinforce his ult more. I would like to see stacks of his passive apply faster on his ult, or for him not to be able to be interrupted. When I play and think about vel, it is his lazer.
I think that they could make his passive better against tanks, more %bonus health damage or something. Otherwise I think he is in a good place. This would just give him more of a reason to be picked in certain comps.
I liked cass as a poison mage. I think that her passive should be scrapped, that twin fang should be reworked and that her ult has a faster cast time. Her ult is a cool ability, and I would like to see it work. I think that cass should be a mana hungry champion, but I don't think that she should have a mana refund mechanic. I think that chalice would take care of that. I think that her passive should have something to do with different types of poison applied on a champion. ( this could work with singed and teemo)
I think zyra is ok, I would like her ult to knockup faster, but I think that the main thing she needs is more of a targeting system for her plants. I also think that a buff on the cdr passive on her seeds would be appropriate because of the higher cdr cap. She would still be super squishy, which would like to change, but I think it fits her well.
Malz is one of my favorite champions I like how he is now, but I agree that there is little counterplay to his ult. I think that if his ult was changed to a skill shot stun. This would do damage, but the real change would be to his null zone. I would like to see it turned to a skill shot, and do massive %health health damage. This would be maybe a bit more than the average damage taken while ulted. I think his q could also be a bit faster. Malz would still be vunerable to ganks and would need to be hyper-aware of the map.
I have only played him a bit, but I think he needs to be taken off of health costs. I don't know what needs to be done. One idea that I have is that his ult needs to be more focused on extra damage, in the form of burst. What I would do, is have his ult transform, and buff damage into extra ult damage, and then vlad can heal based on units killed, be it minions or champions. I would keep his pool, but his q wouldn't heal him, and would probably need to be changed.
This is what I think about that changes, let me know what you think.
Edit: I'm going to bed, I'll look in the morning.
etc. and they keep all of his abilities, but change up his power levels and extra effects.
troll pole which has a short cooldown and increases his mobility. I like the risk/reward aspect of his E, but it's got too much reward with effectively no risk, and if they were going to change something to a skillshot, it should be this. i'm not saying it should be a skillshot, but it should be less consistent and have the risk on it increased.
did.
geometry Q to be consistent with his kit concept. The waveclear for each should be swapped.