lemme guess, someone is butthurt because they lost lane to tryndamere? as a guy who mained tryndamere for almost his whole league experience, I can attest that he is in fact not broken. hes INCREDIBLY vulnerable to cc, extremely squishy, vulnerable against armor building champs, poke champs, cc champs, gap closer champs, burst champs. yes, he can ult through cc, but if hes cc'd enough he will still die anyways, especially if you have a strong DoT on him like malz e or ignite hes screwed after his ult goes down.
no, his skill set does not promote ignoring your team and being a retard, bronze tryndameres just like doing that because they misread his ult and think it says "Passive: tryndamere is permanently invincible". If you have the right champs, you can kill him with only 1 or 2 champs. if he gets behind he basically feeds from there on out. if you exhaust him, not only is he really cc'd but he has no dmg. if he dives multiple people, just force him to either chase his target around or switch targets constantly. just because he can ult through cc doesn't mean you shouldn't cc him at all, that's stupid logic. that's like saying, "oh look, malzahars ult doesn't 100 to 0 this 20 4 yi, better ignore him!"
before you rage about how op a champ is, play them a bunch and actually get to know their kit before raging. lets go over his abilities.
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Passive: tryndamere receives .35 crit chance per rage point, maxing at 100 points. auto attacks give you 5 points while crits give you 10.
its really good when he gets his full rage bar, crazy good in fact, but its clearly 100% useless if you keep him from getting those rage points. tryndamere, if you start with q like most people do, is zonable early levels like no other, and cant really do anything to you unless youre stupid enough to try to flat out fight him when you are on equal terms. his passive is also consumed entirely when he activates his q, so no more crit chance for him in exchange for healing.
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Q - tryndamere passively gains 5 / 10 / 15 / 20 / 25 + 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of missing health (so maxed at 40 bonus ad rank 1 and 60 at rank 5). tryndamere can activate his q to consume his rage bar and heal himself for 30 / 40 / 50 / 60 / 70 (+ 30% AP) + 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+ 1.2% AP) per Fury, up to a max of 80 / 135 / 190 / 245 / 300 (+ 150% AP).
his heal is a very strong ability, and I really like it. it has incredible heal that can save your butt from a gank, turn a fight around, or tank that last turret shot incoming. however, if tryndamere is zoned (and if he starts q any good player will zone him) his q heals for a pathetic amount. it makes me cry when im the one being zoned and cant heal for crap. his q also encourages him to not use his heal until he really needs it simply because he gets bonus ad and crit chance from the passives. if you are trying to kill him or just reduce his healing, ignite or any other grevious wounds inflictor makes his heal do nothing, even at full rage. also, its 12 second cooldown at all ranks makes him vulnerable after he uses it, both in damage and in defensive capabilities.
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W - tryndamere decreases surrounding enemy champions' attack damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed for 4 seconds. (Attack Damage Reduction: 20 / 35 / 50 / 65 / 80) (Slow: 30 / 37.5 / 45 / 52.5 / 60%)
this ability is pretty godly for tryndamere when it comes to chasing down people or fighting. it increases his odds of getting a kill exponentially. however, he cannot use it as an escape unless you can pull some pretty pro moves and get them to face away from you somehow. 14 sec cd at all ranks once again makes him vulnerable to counter attacks after its been used.
E - Tryndamere whirls his sword and dashes to a target location, dealing physical damage to enemies in his path and granting 2 FURY per enemy hit. If he kills a unit, he additionally gains 10 more FURY. The cooldown is reduced by 1 seconds whenever Tryndamere critically strikes (doubled vs champs)