Concept: Flat or Scaling Stat Runes
You know it would add some flavour if each stat rune had a option for a scaling stat or a flat stat. Do you favour having the benefits immediately or be patient and become powerful as the game goes on? I mean If the health rune was either Straight up 60 HP or 15 HP - 120 HP up to level 18. I would use that rune so much more often.
Attack Speed Flat: 8%, Scale: 3% - 15% Adaptive Flat: 9 ad/ap, Scale: 3 - 15 ad/ap Armor/Magic Resist Flat: 8, Scale: 4 - 12 CDR Flat: 5%, Scale 1% - 10% Health Flat: 60 HP, Scale: 15 HP - 120 HP
New! Health Regen: Flat: 12 hp recovered every 10 seconds, Scale: 2% maximum hp recovered every 10 seconds. Mana Refund: Flat: On successful ability usage, recover 8% mana/energy, cooldown is 10 seconds. Scale: 0% - 15% mana/energy recovered, cooldown is 10 seconds. Movement Speed: Flat: 15 flat movespeed, Scale: 3% increased movespeed.