From a gameplay standpoint, Soraka's old Starcall was a GREAT Tank skill

Rebonack··37 votes·6,400 views

Tanks want to generate threat. The longer you leave them alone, the more unpleasant they make life for you.

What better way to generate threat than with a spammy AoE MR shred attack?

I have to wonder if a similar skill will ever make it back into the game on an actual Tank. I would imagine they could make for a nice Jungler depending on what other toys they get in their kit.

11 Comments

RiotFeralPony49 votes

Old starcall was indeed a pretty good tank skill. I wouldn't be surprised to see it make a comeback someday on a different character.

ArcticSirius2 votes

I imagine if it does, it will have numbers and a rate more appropriate than Soraka's was so we all don't go down nightmare lane again?

As for themes, well, you could go back to the stars for another astral character but reusing the same skill with a character of a similar theme might get alot of hate from the community, so some suggestions off the top of my head are:

  1. raining fire (this could also be played off as sun fire if you choose to make another solari character)
  2. lightning strike(s)
  3. hail
  4. (toxic/acid) rain
  5. sudden gravity crush
  6. hail of arrows?

And these are just for a sky-falling aoe ability. I'm sure if you do re-use this ability, plenty more different shredding ideas can pop up. Just it's almost 4am, I should sleep...

ExecutorDill1 votes

{quoted}

Old starcall was indeed a pretty good tank skill. I wouldn't be surprised to see it make a comeback someday on a different character.

I have an amazing ideas for a tank ability and support ability.

For Tank: champion casts a spell on ally, redirecting all damage they take to "the tank" for a short duration and increase their mov spd. Ability can be cast on enemies to increase the damage they take by 5/10/15/20/25% and slow them for the duration. If cast on the tank himself he is healed and removes all cc.

For Support: The support merges with ally champion becoming un targetable (like kalista's ult) and increase said champions AP,AD,AMR and MR by 10/20/30/40/50%. They can also increase the allies's mov spd and shout out of the a range of 700 units damaging targets for 55/100/145/190/235 +30% AP and 5% of the target's max hp as magic damage.

Rebonack1 votes

{quoted}

Old starcall was indeed a pretty good tank skill. I wouldn't be surprised to see it make a comeback someday on a different character.

Oooh. If it does end up becoming a thing I certainly look forward to it. We already have a fair number of Tanks of various flavors with %Ar shred and flat MR shred. I think it would be really interesting to have a Tank who focuses on augmenting allied damage via shredding enemy defense. Trundle can do it with his Ult (sort of) but that's more of a one-shot thing than a slow and gradual grinding down of any opponent.

One ability with a stacking AoE MR shred and another single-target %Ar shred, maybe? Soften up the front line for your ADC while eating MR to buff your Mage.

In a lot of ways it's akin to aura-based Tanking, except far more active.

Remlap12232 votes

Why do you tease me so? Just make sure that it isn't on a huge sustain champion. Wouldn't want another Soraka cheesing top and mid lanes again now would we? ;)

RottedApples2 votes

i miss silly top lane tank soraka. It was so fun to play.

PatMcGroyn2 votes

{quoted}

i miss silly top lane tank soraka. It was so fun to play.

So fun to play, wtf? Spam Qs and make it impossible to trade because your minion wave is dead, and if you do try to trade you get silenced and Soraka just heals right back up. That was cancer to play against, and boring as fuck to play as. It took no skill other than basic positioning/ map awareness, and was terrible gameplay.

AmightyT1 votes

5 bucks says its on Taric in some secret Riot testing bunker.

Tin Tarantino1 votes

As a tank skill it might be good as a toggle though, similar to amumus despair

lDontLiftIcarry1 votes

fiddlesticks.

Tin Tarantino1 votes

What if it was a combination of both old an new starcall, so that when enemies were hit some of the health would be restored to the tank? Obviously not as much though, but maybe scaling up based on missing health.

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