Message to the rammus rework team
The short: rammus isn't as fun to play, Q is debatable if it needs a fix, W needs move speed nerf taken off or scale down with more points in W. Ult needs to feel more impactful. I don't believe win rate determines if a champion is good or not. So if you comment with something along so lines I'll probably ignore it. Constructive criticism is welcome. If you post your annoyed about the rammus posts just move on. Want I want the developer to see is that when you rework a champion, talk to its fanbase. We know what we want on the championside we care about and what could make them fun and interesting.
Q might be faster but its the worlds easiest thing to hit him out of it. May as well not even use it to engage a enemy team because you will get the tiniest bit of cc and stop in your tracks. Don't try to use it to escape either because i promise you wont make it.
Q) should stay the same as it is now but make the damage scale off of movement speed or a mix of movement speed and ap. And remove the channel. But if the channel is removed maybe reduce the speed or length of travel a tiny bit. Old Q was fine.
W is a utter joke. You don't punish a player for using a champions ability. Want extra defenses? Ok you are now literally a rock. No moving allowed with 60% slow and whatever cc slows roots stuns.etc you take from the enemy team added on to that. Have fun trying to catch up to enemies to use taunt, but its not worth using taunt with out W. Want to move faster? Ok but you are going to become a glass vase.
W) remove the 60% slow. Or even make it a 60% slow that scales down the more points you have in W. Don't punish the player for playing rammus. W is suppose to be his bread and butter.
E is actually a good change but is garbage because it requires you to be in your 60% slow for the refreshed attack speed buff. Which ties into W. The only time you use W is farming jungle or when you taunt a champion and thats for two seconds. if your W is up for longer than your taunt your doing it wrong.
E) keep the same this is actually a good idea. Since you are giving a straight tank attack speed buff on taunt it might be interesting to have the E cooldown a bit longer but reduces per auto attack since his E gives attack speed bonus. Not sure how the balancing would work with the attack speed buff refresh, but its a idea that can be scaled or fixed if it doesnt hold up.
R they nerfed the damage output to champions and made it only good on turrets (which is was good on turrets beforehand). "But it has a stacking slow now silly!" Great. A stacking slow that doesn't really do anything. Its not hard to walk away from rammus. The only time its viable for use is in team fights. Even then it does not do much.
R) revert it. Maybe a longer cooldown but more damage to turrets. If kept the same please make the slow more impactful, just not a thing that you press and tickle the enemy champions with a feather.
"But at least you have shorter cooldowns!" Nice my Q is on a 6 second cool down because you definitely Q every 6 seconds in team fights. Nice W is on a 6 second cool down. Not worth using because you become a literal rock and your taunt is on a longer cool down than W. "Just use QEWR on the carry!" Ok you are only useful for 2 seconds then your gonna die or your team is gonna lose in a 4v5 unless none of them fell behind and or ahead.
You provide nothing what so ever for your team as a rammus besides locking down one champion and one champion only. And that is if you actually manage to break through the enemy line and reach the carry. There is only 3 results of this. You die a horrible death, you get to the carry and keep them busy for 2 seconds then they just don't even look at you, kill your team then turn on you because you have no presence. Or you make it to the carry and pray to god your team wasnt behind what so ever and could take care of themselves. Which leads me into my next point.
Rammus early game is garbage. Trash. Rammus may have a better time clearing jungle but you can't fight enemy invades, you can not 1v1 at any point in the game, ganks are weak because someone just needs to cc your Q engage and if you fall behind your done for the game. may as well not even play. I see one of the reasons why riot reworked rammus was because "you dont have many choices and options". WRONG. With old rammus aslong as you were decent you could max either QWE and do just fine. You could build full ADC or AP (atleast i could) go full tank you name it. Now his W is so bad you don't start it first or max it. You do not start or max Q. You start and max taunt. If you start and max anything else your in for a world of hurt because you will probably be invaded. You max E every game. And you only build full tank now. You could argue full AP but i dont think AP is as good as tank.
And the worst part of all of this is the people who don't play rammus and liked the rework, or the people who do play rammus and liked the rework but have no idea what they are talking about. These people who support a clear nerf to a champion who does not even deserve a nerf.
I feel this rework could have gone better and smoother and definitely needs work.
I waited 2 patches for a fix or a mention of rammus. And all i get are rumors that his dance speed with scale with movement
You will be forever missed in my heart and it was fun being with you.
Extra note: I dont claim my suggested changes to be better or more balanced than the new rammus. It's just my idea on what could have been a more interesting rammus. But at this point i kinda consider anything else to be better.
Extra Extra note: sorry to add on to this, but please share this around. Even if i get hate for this kind of post, i just want riot to see it and understand that they had so much potential with rammy and i want nothing more than for him to be playable again. Or atleast acknowledge that this was not a good rework.
wow there's quite a few people out there that seems to think they know better than someone who has played the champion for years and win rate is all that matters. Or seems to be under the impression all I care about is damage when I more care about everything but E being a nerf and that his gameplay is not fun at all. As one person said "when has a rammus player every thought, "I wish I could nasus W myself""
and he is useless for aslong as his taunt is down. Atleast with old rammus you could keep pace with the enemy and auto them with extra defenses.
He lost HALF of his damage but at least he got a worthless shield...