Sion's Passive, is it even relevant?

RisenFromTheAsh·10/2/2016, 2:35:30 AM·2 votes·456 views

Does anybody actually worry about sions passive outside of hitting towers while revived? One slow or stun will completely ruin his passive, and it is almost never actually useful. Do you guys think it deserves a change or buff?

4 Comments

NotCounter10/2/2016, 3:50:01 AM2 votes

well i didn't mean immunity to CC i just meant some tenacity so slows/snares/stuns are less effective, and like i said with the tradeoff of lowering the damage

Paroe10/2/2016, 2:44:09 AM1 votes

Buff or change.

As for buffs, id to see the rapidly increasing damage lowered to a flat 10% HP phys damage. or lower the cooldown on the speed buff to 1s~2s and make him immune to CC during the duration.

NotCounter10/2/2016, 2:53:36 AM1 votes

i mean flat out buffing it sounds like a terrible idea, it might not be relevant most of the time but when it is it ruins people's days with the amount of damage it dishes out. if they lowered the bonus damage/attack speed quite a bit i think that would be a fair trade off for some tenacity for example, so it's more consistently useful but less rapey when it is

RisenFromTheAsh10/2/2016, 3:44:23 AM1 votes

Immune to CC would be terrifying, lol. I think something like changing the active speedboost to a skill shot that snares for .75 secs would allow you to guarantee (if you land the skillshot) to get one or 2 auto's off.