Make it harder for teams to stack dragons

HalexUwU·12/24/2019, 5:13:41 PM·18 votes·9,465 views

Title,

For each dragon slain the team will have a 10% damage reduction to the next dragon they'd have to kill

The game right now feels very, very reliant on getting dragons, and often times it seems like getting one can just gaurentee getting the next three.

17 Comments

Keiaga12/24/2019, 5:51:46 PM8 votes

2 of the dragons are a complete nonfactor in the timeframe of a early game skirmish for a second dragon. Assuming that your teams are fighting for dragon, even if they got a fire or earth dragon first, a 4%increase to ap/ad or resistances isn't going to significantly influence a fight over the second dragon when it spawns at 15.

You're asking to give the winning team a completely artificial and unfair disadvantage for doing the correct thing and establishing objective control

Cräfty12/24/2019, 5:48:08 PM8 votes

There is already a similar mechanic, currently in game. The 1st dragon is weaker and easier to take. Subsequent dragons are more tanky and harder to take, especially solo.

wolvius12/24/2019, 9:45:59 PM2 votes

I think this already exists

Elemental drakes have a UNIQUE PASSIVE called Ancient Grudge buff Ancient Grudge, which grants them a buff against enemies with Dragon Slayer stacks. This buff gives 20% bonus damage and 7% damage reduction per stack.

Every dragon after the rift transforms is also tankier than its counterparts before.

Aphëlios12/24/2019, 8:24:33 PM2 votes

LOL. They already have this. You sound like the type of solo laner or jungler to be going to farm that wave top while Im spam pinging dragon spawns in two seconds. If dragons win games (which is their purpose) maybe show up and try to fight for them.

BigFBear12/25/2019, 10:11:42 AM2 votes

Just make dragons harder to kill in general. Give them more HP and/or resistance.

It's just ridiculous that some junglers can solo first Drake in like 10 seconds...

Greenlightx12/25/2019, 1:14:56 AM1 votes

making games last longer increases frustration makes games harder to carry when you do well, why make taking objectives harder? so I need both mid, top, and bot to rotate for drake when I want to take it? this is very hard to make happen in solo q, at least now a jungler or a bot lane has options to circumvent afk players " this means players who are in the game but are only focusing on their lane and nothing else"

Ragnaveil12/25/2019, 2:07:24 AM1 votes

Or...make the first two drakes not count towards the soul. That way you still have to kill a decent amount of drakes just to get the soul.

HideSide12/25/2019, 10:33:03 AM1 votes

The dragons should be just way stronger as monsters to generally require 3 or 2 ppl at the very least in. ( jungler should not be able to go him 1v1 until 10th minute in average )

Meowing Mango12/24/2019, 5:59:53 PM1 votes

Half of the time when it comes to getting any dragon is just being there (especially as a team) at the right time. When your teammates are 10000000 miles away from the dragon pit as they spawn, well... Whose fault is that?

14daysuspensionk12/24/2019, 11:08:15 PM1 votes

Why the Hell would they imply that change. That would likely just deter players from doing drakes How about instead of nerfing the players, you buff the drakes difficulty to obtain? Such as making it stronger, requiring more items built to easily kill, or even just giving it more health.

Greenlightx12/25/2019, 12:28:55 AM1 votes

there is no need to make every single game a 30~50 minutes slug fist. if a team is playing well and gets all dragons, they get the soul and end the game, the only thing I don't like is the elder dragons execute, its too strong.

La Barbotte12/25/2019, 12:52:08 AM1 votes

tbh all objectives in this game need to be tankier AND do more dmg, mostly turrets, they also should bias to punish range more than melee, fix top lane god damit