I want a Summoner Spell pass

Rebonack··1 votes·483 views

At least as badly as I want a rune pass.

While some champs are able to take something other than Flash + Whatever, in the vast majority of situations Flash is objectively superior to everything else. I'm sure if people could take Flash twice on separate cooldowns Flash would be the only summoner spell we see in the game aside from Smite.

There are two ways this could go down.

Way the First: Flash gets split into two spells, Dash and Passwall. The former is exactly what it sounds like (can't bypass walls) and the latter is basically a single-user Magical Journey in terms of effect. Gimpy spells would be given a few buffs to bring them up to par with Exhaust/Heal/Teleport/Ghost.

Way the Second: Give all spells a cooldown comparable to Flash's and then buff them like crazy. Make them all as game-changing as being able to poof away a few Teemo-lengths instantly.

The first would probably take less effort on Riot's part while the second would probably be a hell of a lot more exciting.

3 Comments

Girard1 votes

Make them all as game-changing as being able to poof away a few Teemo-lengths instantly.

I fought a Darius top and the only reason he killed me a few times was because he ran Ignite, Heal, and Grasp of the Undying. The other spells don't need buffs, flash just needs to be toned down. Why would I take ghost on Udyr when I could just leap forward and get an instant stun? (personally I see the usage of other spells but I'm making a point.)

Rebonack1 votes

{quoted}

I fought a Darius top and the only reason he killed me a few times was because he ran Ignite, Heal, and Grasp of the Undying. The other spells don't need buffs, flash just needs to be toned down. Why would I take ghost on Udyr when I could just leap forward and get an instant stun? (personally I see the usage of other spells but I'm making a point.)

's why I suggested both possibilities. Even if you split Flash, it would still be an amazingly useful spell. A lower cooldown, longer dash would be great for initiation (or quick escapes) and Passwall would open up ganking routes that would be otherwise impossible.

Asayake 5150glow1 votes

TP is also pretty influential, so we'd probably see some of that too.

On the other hand... Barrier + Barrier/Heal + Heal... Exhaust + Exhaust... Those sound pretty scary.

More from Gameplay

More by Rebonack