Teemo Rework

Piratedcopy·4/12/2015, 3:30:30 AM·1 votes·620 views

Disclaimer: I posted this somewhere else recently as a reply.

Passive: Being in a bush or near a mushroom stealths Teemo while allowing him to move freely with an increased movement speed. When near a Mushroom, that Mushrooms becomes inactive and will not explode until Teemo unstealths.

Q: Deals magic damage. If the target is poisoned, it blinds and slows the target as well.

W: Removes Stealth but allows Teemo to freely move through targets and will not be affected by crowd control, while having an increased movement speed (same as passive).

E: Basic attacks and Mushrooms will apply poison, which deals damage over time.

R: Places a Mushroom, which when stepped on by an enemy, explodes and applies poison. Mushrooms have a second range, a triggering range, which - when a Mushroom is triggered - all nearby Mushrooms within the triggering range will trigger as well. Mushrooms within triggering ranges will be connected, which is considered when his passive is activated and when a Mushroom is stepped on.


This set up allows Teemo to set up Mushrooms across the map, and traverse it while invisible and keeping them inactive. He can activate his W at opportune moments while far away to active a trap, while maintaining movement speed to move in or away. If he is not within range of his booby trap, however, they will all activate, destroying all of the Mushrooms.

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