Nah if they wanna fix aram revert the poke nerf and adjust champs accordingly, it's kinda dumb to see ziggs had a -15% damage AND the poke nerf on top of it, whereas Kai-sa is chunking people from 2 screens away with a bigger than nids spear hitbox that becomes spammable after you get an item + yellowpages. You shouldn't be punished for landing long/max range abilities on champs that mainly only have 1 long range ability, as usually distance makes it harder to hit, if anything make it so after that same distance there is automatically some tenacity thrown on it (20% or so, nothing ridiculous still scales the same as normal so you don't have CC proof juggs after 750 units but makes morgana and co. feel like less of a death sentence), and get rid of this EFFECTING TRAP CHAMPS. It's really obnoxious to see champs like Teemo and Shaco, that are already pretty hard countered by oracles anyways, getting damage nerfed because you aren't standing right next to whatever trap they just walked into.
While we're at it, maybe have a cooldown timer on buying oracles (say, twice the duration so a 10 minute timer until you can purchase again) per person or set a limit per team, so you don't have one dedicated oracles machine, or maybe have it so max of two can be active at a time on a team
Show in the client IN NICE BOLD LETTERS SO EVERYONE CAN SEE if your champ has any aram-specific factors to them, so you know ahead of time if your champ has been heavily buffed or nerfed. Instead of the healers only doing 50% healing, why not institute the URF style grievous that effects everyone and diminishes over the course of the game for everyone, start it at 50% and have it go down by 5% every minute or something. Sustain champs like Vlad and ADC's that rush lifesteal are just less effective in the very beginning at negating all of your poke themselves, and healers still have that early nerf but will actually get to come into play later without being forced to buy 3 heal-buff items.
Bring up some of the TT items like moonflair and the pillager, maybe even some of the dead items like Force of Nature, and get rid of the restriction of GA not being on here to counter some of the current "I'm gonna kill you no matter what your team does" champs. Hell, make an item that lowers MR in an area or has a cleaver-like effect for MR, as currently all AD teams are just fine, whereas all AP teams tend to get megaboned after the 3rd item. The point of aram is to have off-meta builds and killfests, and yeah some champs are overbearing and deserve some tuning, but you're gonna need to remove the poke-nerf on top of that, seeing as poke teams HAVE to win super early or get facerolled by the smallest amounts of resists