Prediction for the big changes of the next season

Macilento··2 votes·440 views

Yeah i know it's a bit early. But i'm curious about the big changes that will impact the game for the next season. This season we had jungle changes, the one before support changes, but what now? Here is a list of things i would like to see:

  • New Rune system: This system of the runes is old, and binary. Yeah you can customize a bit your champions and stuff, but it's not fun, it's not very interactive and i don't think it's efficient. We need something different

  • New mastery system: Same as runes, there isn't much of a choice. One utility path, one adc path, one ap path and so on. What's the point then?. Not only that but it's not very original either, it's just a copy of the old WoW talent tree.

  • New graphical design for champ select, store, and elements of client: I knwo that this is somethign that they will probably do over time, but the current design of the client is not very inspiring and its not very clear. you have a lot of things scattered around the client, not only that but it's not very inspiring as a design too. It's very very minimal. Like there are an made champion select screen that are 90000 times better then the original. Much more colorful, more interactivity.

  • Fix Gold and Experience problems for support (and sometimes jungle): While last season was a big help for support, even if we have new ways to earn gold, it's not enough. You often are stucked with just the basi basic items for a support and underleveled. Simple question, why? iI know that support champions are designed to be efficent with less gold, but it's not a good design concept in my opinion. It's just straight up bad to play underleveled and without money as the rest of your team, it's not a good experience overall. The more relevant problem however is the experience, with all the roaming that a support does you will find yourself very very very often 2-3 even 4 levels behind. This is true at all levels of play, when laning phase end and you stop sucking experience with the adc, you are automatically going to be underleveled. again why? This is something that need a fix, because as said before it's just bad experience for the player. Support from this point of view always get the short end of the stick.

2 Comments

Lost In Time2 votes

No, no more mastery changes.

I'm tired of almost every season seeing Mastery changes.

Runes & Masteries, if anything, add less interesting gameplay interactions.

I'd rather they completely overhaul itemization, properly.

Fighter items, Assassin items, not just "Are you AP or AD or Tank?"

We need more niche & less powerful "WHY THE FUCK NOT WOULD I NOT BUY A 3RD item 3031 " but not half-assing it like "here we made item 3056 and item 3512 but item 3068 is still pretty much better than these trash" (I know, Void Gate is "hush hush secret OP tier" but still...)

That's what I want to see. Fuck strategic diversity at a champion-level. ITEMS need changes, badly.

PikaCHU5671 votes

{quoted}

No, no more mastery changes.

I'm tired of almost every season seeing Mastery changes.

Runes & Masteries, if anything, add less interesting gameplay interactions.

I'd rather they completely overhaul itemization, properly.

Fighter items, Assassin items, not just "Are you AP or AD or Tank?"

We need more niche & less powerful "WHY THE FUCK NOT WOULD I NOT BUY A 3RD item 3031 " but not half-assing it like "here we made item 3056 and item 3512 but item 3068 is still pretty much better than these trash" (I know, Void Gate is "hush hush secret OP tier" but still...)

That's what I want to see. Fuck strategic diversity at a champion-level. ITEMS need changes, badly.

This guy... I agree with him.

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