Toning down and fixing newer champion designs (Aatrox and Akali)

Bârd·12/31/2019, 12:26:11 AM·3 votes·1,744 views

(I was gonna try and tackle Aphelios as well, but while I do understand what he does he's kind of an enigma and I don't quite get him enough to make designs around him)

Aatrox Aatrox, the World Ender

Problems

  • This is not Aatrox. Every single core aspect of Aatrox has been removed.
  • Oldtrox was an AA champion, Aatrox is not.
  • Oldtrox was reliant on lifesteal as his core mechanic, Aatrox is not.
  • Oldtrox's teamfight style was diving into the enemy team to murder with reckless abandon, knowing he's going to get revived. Aatrox does not even have a revive.
  • When he's allowed to have enough sustain to have a decent laning phase, the guy is just unbeatable in lane for most matchups.
  • He falls off too hard in the late game.

Solution No. 1: Reworking Aatrox into an AA-Caster Hybrid, with aspects of new and old

  • Attack speed per level increased from 2.5% to 3.5%
  • Deathbringer Stance damage reduced from 5-12% max HP to 2.5-6% max HP.
  • Deathbringer Stance minion healing increased from 25% damage dealt to 100% damage dealt.
  • Deathbringer Stance no longer has a static CD. It now triggers on every 6/5/4 basic attacks (at levels 1, 7, 13), with sweet spot hits of the Darkin Blade against Champions counting as one attack.
  • Darkin Blade bonus damage % per cast decreased from 25% to 17.5%.
  • Darkin Blade sweet spots now apply on-hit effects and can critically strike for an additional 25% damage (35% with Infinity Edge).
  • Umbral Dash once again has two charges.
  • Umbral Dash no longer provides passive healing.
  • World Ender no longer provides bonus attack damage or healing amplification.
  • World Ender now passively reduces the cast time of the Darkin Blade by 25/37.5/50%.
  • World Ender speed bonus changed from a decaying 60/80/100% boost to a constant 50% boost.
  • World Ender active now sets Aatrox' attack range to 225 (regardless of whether Deathbringer Stance is active) and grants 40/50/60% attack speed for the duration. If he scores a takedown, he will score a kill.

Solution No. 2: Reworking Aatrox with a transformation system similar to Deathwing in HOTS, swapping between the Oldtrox one-handed Longsword and the Aatrox Greatsword.

  • Destroyer (Greatsword) Form: A slow, heavy hitting juggernaut
  • Passive, W, E unchanged
  • Q base damage reduced from 10/30/50/70/90 to 10/20/35/55/80
  • Slayer (Longsword) Form: More mobility, less damage, and much more lifesteal
  • P - Blood Thirst: Every third basic attack deals (0.2 tAD) bonus physical damage and heals Aatrox for an equal amount.
  • Q - Crippling Slash: Quickly ash out in a target direction, applying a basic attack with a bonus 10/15/20/25/30 (+.5 bAD) physical damage to all enemies in a 300 range, 60 degree cone. Units struck are slowed by 50% for 1 second.
  • W - Chains of Blood: Lash chains of blood magic in a target direction. If an enemy is struck, they take 6/7/8/9/10 (+.02 AP)% of their maximum health as magic damage and become tethered to the spot where they were hit. Until they break the Tether, they are slowed by 25%. When they break the Tehter, Aatrox is healed for 15% of his missing HP.
  • E - Umbral Flight: Swoop a fixed distance towards your cursor before arcing upwards and crashing to the ground. Enemies immediately underneath you are knocked up for 1 second while those in a larger radius are slowed by 50% for the same duration. All enemies struck take 20/40/60/80/100 (+.7 bAD) physical damage. 18/16/14/12/10 second CD.
  • R - World Ender: Has four ranks, automatically learned at level 1. After a brief channel, Aatrox becomes unstoppable and takes to the skies, becoming untargetable for up to 3 seconds before crashing back to earth up to 300/700/1100/1500 units away from where he cast the ability. While in the sky, he has two abilities.
  • Crash - Destroyer: Come down to earth at a target location in Destroyer Form, gaining 20/25/30% bonus AD and 50/60/70% self healing amplification, and a 30/40/50% movement speed bonus. Scoring a takedown refreshes the buff.
  • Crash - Slayer: Come down to earth at a target location in Slayer form, gaining 30/50/70% attack speed, 50/60/70% bonus movement speed, and setting your attack range to 300. Scoring a takedown

Solution No. 3: Reimplement Oldtrox as a new champion and try to balance Aatrox with number tweaks, or do it the other way around.

Akali Akali, the Rogue Ninja

Problems

  • Her damage isn't really gated by anything later on in a match.
  • It isn't gated by CD's since her primary damage sources (Passive and Q) have no CD's.
  • It isn't gated by Energy since a leveled, adept Akali refunds enough energy from everything
  • Her kit isn't built to Burst or do DPS, but is instead build to do Burst per Second, which is just dumb.

Solution: Slow down Akali's damage. Instead of gearing her towards getting in, instakilling, and getting out, she now goes in, deals high DPS for a time, and gets out.

  • Assassin's Mark damage lowered from 39-180 (+.6 bAD) (+.5 AP) to 20-120 (+.4 bAD) (+.3 AP)
  • Akali can store up to 3 charges of Assassin's Mark.
  • Akali gains 20% attack speed while she has at least one charge of Assassin's Mark.
  • Assassin's Mark heals Akali for 30% of the bonus damage dealt.
  • Five Point Strike CD increased from 1.5 seconds to 8/7/6/5/4 seconds.
  • Twilight Shroud is once again a smaller circle rather than a larger ring.
  • "Shroud Blink" re-implemented.
  • Twilight Shroud no longer refunds 80 energy.
  • Twilight Shroud speed bonus increased from 20/25/30/35/40% to 50%.
  • Shroud duration increased to 7 seconds at all ranks.
  • Shuriken Flip has been reworked into a subability of Twilight Shroud (a different ability that takes up the W slot while Twilight Shroud is active, only usable while Twilight Shroud is in use). Can be cast once per shroud, but is reset on kill.
  • First cast - "Shuriken Flip": Jumping backwards a short distance, Akali throws a Shuriken that deals 15/20/25/30/35 (+.1 AP) magic damage to the first target struck and marks them for 4 seconds.
  • Second cast - "Follow Through": causes Akali to dash to the target and hit them with a basic attack.
  • New E - Kickflip: Jump to a target enemy (300 range), stunning for 0.1 seconds and dealing 15/20/25/30/35 (+.15 bAD) physical damage before jumping 250 units towards your cursor. If you jump towards Twilight Shroud, Akali instead jumps 500 units away. 12/11/10/9/8 second CD, 40 Energy.
  • Perfect Execution removed. Replaced with her old ultimate, Shadow Dance. Now has a static 3 second CD between uses. Now always lands you 250 units past your target (unless that would take you through a wall).

Her VO also needs some work, which I'll post in the Story, Art and Sound board when I finish making notes on it.

4 Comments

Blue Shift12/31/2019, 4:08:17 AM1 votes

They kept literally no part of akali's kit either.

They need to do the same of reverting her back to what she was and fixing parts of her kit from there.

The thigh guy12/31/2019, 4:15:24 AM1 votes

Or riot could follow a simple rule.

When you explain an ability to someone else, if you have to say the word “and” more than 2 fucking times, it’s overloaded. Especially when it’s on EVERY ABILITY

Example of a good ability. Kayn w. You do some damage in front of you and slow them.

Example of a bad ability. Akali e It dashes you backwards deals damage, and you can reactivate it to dash back in and it does damage a second time and you can use it to dash to your shroud. ~~~~