Nerf Trumiph of victory Rune

Meserion·11/7/2019, 12:36:39 AM·2 votes·996 views

This rune single-handedly invalidates the kill potential of sustained damage dealers who deal DoT damage like Cassiopeia, Teemo, Talon , Brand , Malzahar. Basically every time you get a kill or assist it heals you to the point where the DoT damage dealt loses the possibility of finishing off a low hp target. 12% of missing health is a lot of health to regain (120 hp at 1000 health!), so all it takes iss one assist or kill to negate the threat potential of DoT-based champions. ** To fix the rune, I'd suggest adding a delay to it's effect: maybe 1 second after not taking damage from any source, 5 seconds after, upon leaving combat, etc. The idea is that it's healing effect would take place either after you stop taking damage or a set time meaning DoTs can still finish you off.**

3 Comments

iiGazeii11/7/2019, 1:44:00 AM2 votes

Maybe try not-dying. They don't get the heal if you aren't dying for the kill.

ZephyrDrake11/7/2019, 2:06:35 AM2 votes

the entire point of the rune is to provide in combat sustain so that people can keep on fighting. Your change would make the rune largely pointless and not worth taking in the slightest

Summoner SpeII11/7/2019, 2:07:11 AM2 votes

it already is delayed by a bit, enough for unlucky players to die

what ur asking is to take it out of the game