Feeders are really breaking the game - Change ranked to attribute personal score rather than overall

captcha or lose·6/12/2019, 7:15:34 AM·2 votes·2,046 views

I've had it, for 3 years I keep getting matched with idiot teams who keep throwing while the enemy almost always seem to be in-sync. I had a 60% win rate and then go on massive losing sprees. used to have a 60% win rate on my 1 trick too. But with a bunch of lose sprees riot threw my way due to ridiculous matchmaking, I have dropped in elo and mmr and hopes of climbing. Everytime, EVERY SINGLE TIME I GET TO GOLD 1 AND HIGH GOLD 2 I START GETTING THE WORST GAMES THIS CAN'T BE COINCIDENCE OVER 3 YEARS - literally people who target me for NO REASON OTHER THAN EXISTING IN THE LOBBY saying they're gonna feed to make me lose. LIKE WHAT? then riot decides to ban you for showing your frustration instead of the people who are ACTUALLY MAKING THE GAME A NEGATIVE EXPERIENCE. CHANGE RANKED so that my individual performance and grade is much more of a contributor to my rank than relying on some half-assed sorry shits who either don't care about the game or are intentionally losing. At least that way I will care less about the loss and get tilted way less. That way I CAN'T POSSIBLY BLAME TEAM IF MY OWN PERFORMANCE = MY RANK, how about for a loss when I went 14/4/8 and got objectives, and ended with an S, I DON'T lose 16 LP, but instead something like 5 LP? How about if I win when I go 1/12 I only gain 5 LP as opposed to 20 LP or whatever? The grading system should play into the ranked system instead of just a fancy validating score. If I got an S, I damn ought not to be fucking demoted cause some ass-clown decided to tower dive level 2, or run it down mid, or give at ff 15 or don't know how to pick for comp or know their champ or mechanics. Game is broken, this season takes the cake for worst season I've played and worst lose streaks I've experienced. No one logically stays the same rank for 3 years, getting better stats on my champs yet going nowhere. Ridiculous.

15 Comments

Kai Guy6/12/2019, 7:35:25 AM3 votes

Issue is that playing for stats is always easier then playing to win so most Dev's common solution is to add stats to a MMR system. Which.... doesn't fix your issue of bad teammates feeding what so ever but adds an entirely new subset of assholes who give up and play to stat pad all game to protect their LP loss any time they have low faith in teammates.

And a lot of players are so fucking stupid they literally give up if 1 lane does badly... Because I guess they just assume that all 5 players on their team should be better 100% of the time then the enemy team?

Some ones gonna get outclassed on your team sometimes. It can be brutally 1 sided. Losing your shit every time it happens is just a recepie to tilt yourself and teammates.

As players, We would all benefit far more from Stricter Player behavior systems. Bans from ranked Ques rather then the game entirely for example. Removal of more toxic players.

Even if its only 1 in 10 players in a MMR range who have negative behavior you see them almost 100% over 2-3 matches.

PVP games quality is directly impacted by the quality of all P's involved. Not a complicated concept.

Saezio6/12/2019, 7:22:27 PM2 votes

You just peaked

You climb in MMR meaning you play vs better people and can't have such a big influence as in lower elos. That's how it's supposed to be.

I don't get why people always think it's conspiracy when smurfs get 100% winrates from unranked all the way up to diamond 5 lol

captcha or lose6/14/2019, 11:52:35 PM1 votes

All you deniers in the comments are pretty wrong, considering you only cherry pick anomalies, and ignore the vast data that the average win rate in any server among the entire ranked database is around 50%, while objectively if you went from server to server you would see changes due to varying factors such as skil, time spent in game and so on. The fact that this is a recurring event, with almost everyone playing long enough experiencing the same difficulties with unfair matchmaking in the top end of the division is enough evidence to warrant the system is in fact broken. it also has to do with how people around these division borders are arguably saltier and more tilted. The fact is that we shouldn't be ranked based simply on a win or a loss but our performance despite that win or loss. If i contributed less to a win, I should get less LP, if I wasn't one of the biggest causes of the loss I should less less LP than those who were. That way you can also tell if you really were what lost the game or not.