Feedback on the new jungle items (and new smites)
So after watching and playing a few games with the new jungle items, I have a few comments.
The first is that the poacher's smite (the one that "promotes" counter jungleing and the stalker's smite (the smite on enemy champion that slows them) are pretty much inferior in all ways, there is just no reason to pick them over the other two smites, in any situation.
The trailblazer one is incredibly strong due to its ability to provide sustain to champions without innate sustain, thus opening the jungle up to a lot of other junglers. In addition, the reduced cooldown means more clears and therefore more gold.
The challenging smite is great for dueling and for champions that don't need the sustain (champs like WW and Aatrox come to mind).
The only problem I see here is there are more disadvantages, overall, to picking challenging smite over trailblazer. Because choosing to smite a champion means that you cannot smite a jungle camp, trailblazer champions have a significant advantage over those taking challenging smite. And of course it is the player's choice to take challenging smite, and it is again the player's choice to use it on a champion rather than a camp. My real problem with this is the reduced cooldown on the trailblazer smite means not only is the trailblazer champ only able to get buffs from camp (and will get more as a result) but they will ALSO have more opportunities to get more buffs because of the lower cooldown on the smite, and this is where I think it becomes unfair.
To sorta summarize the above paragraph, it feels bad to smite a camp with challenging smite rather than saving it for a gank, when ward clearing, for example, would be an excellent choice as well. And while I recognize the merits in choosing the damage over the utility (and I think the trade off established is good), I don't think it is necessarily fair for the champion opting for all utility to benefit that much more by having the ability to get more of the buffs. Essentially with challenging smite I feel like I waste my smite more often. I would love to discuss this with others.
Continuing, I think the tier 2 items are all very good, however, I don't really see the AP one getting picked a lot (maybe on Diana, will have to try it out) because it doesn't really come with any regen. I would like to see mana regen become part of the recipe and part of the item to give ap junglers a bit more of a chance.
I also think that, at first glance, devourer seems a little bit too strong. But then I am reminded that it is basically a feral flare that has 14 stacks already on it. Although it seems like it gains stacks very fast. Still, the damage is only applied on auto attacks, so I feel that overall the item is in a good place, with the one exception of WW. I just hope that WW is changed instead of the item, as WW is the biggest offender as far as I can see.
Sorry for the long post, but I welcome any opinions and discussion, for those that brave to read the whole thing.
Here is a potato for your trouble.
that didn't work like I thought it would. Its the thought that counts, right?
Edit" oh, it did work! just couldn't see it
ever was.